The Agency of Anomalies 2: Cinderstone Orphanage (IHOG)
This is a standalone storyOptions include separate sliders for Music and Sound, Full-screen, Widescreen and Custom Cursor. Choice of Regular or Advanced Mode. The Steam overlay does not work with this title.
Story:
The
Cinderstone Orphanage is a safe haven for children with paranormal abilities. On Christmas Eve, an explosion and subsequent fire severely damages the home, and now the children and their mentor cannot be found! A spectral cry for help from the house mistress sends you to their aid, and you must gather their most prized possessions in order to give their phantoms the strength to help
you help
them... Before it's too late!
Our
Journal has two tabs: One which gives us a nice overview of the story, and a "Docs" tab where you can re-watch cutscenes.
Gameplay:
Be on the lookout for
collectible postcards as you play - one at each location. Take a good look when you find them, as there is no area in the Extras section that showcases the ones you've found.
We have no
MAP, nor any form of fast-transport. There is a moderate amount of backtracking, but there are black bar hints that help us figure out where to go. ie. "I saw some pliers in the dining room."
Using a
HINT during the adventure portion of the game will either tell (or show) you exactly what you need to do at that location, or tell you to look elsewhere/check back later. There is no directional hint.
Hidden Object Scenes items listed in red need some kind of interaction, and the some of the objects you find will be used in future HOS where you place items back into the scene. These are partially puzzles, as a few items can't be placed until you've put something else in the scene first. HOS do repeat, but items you found and placed in another scene will remain gone when you return. Most of the HOS are your standard find-by-list with light interaction.
As we help each ghostly presence, they will be able to share their special power with you. We collect these powers in the Nexus, which you'll be familiar with if you played the first game in the series. Each ability is color coded, and items that you can use the power on will glow with the appropriate color.
Sights and Sounds:
Some elements are gorgeously and stunningly-detailed, and although this doesn't carry over to the entire game, the visuals are still very nice. It seems like there were two music tracks that were on a loop, or at least, I only noticed two of them. The voice overs were done quite well, and the rest of the audio was nicely mood-setting.
CE Content:
- Integrated Strategy Guide
- Bonus Chapter
- 12 in-game Achievements
- 33 Collectible Postcards
- 8 replayable Mini-games
As you can see, there's not a lot of extra content in the Collector's Edition.
Bonus Chapter:
There is more going on here than meets the eye, and if you don't play the bonus chapter, you'll never see the bigger picture.
The HOS are all find-by-list, and there's a lot more backtracking than in the main game, but it's also a smaller area It has an abrupt ending, but you will get some answers.
Verdict:
The paranormal abilities that we collect are just too powerful, and there were a couple of times that we could have used them, but instead did it the hard way. It would have been better if using the powers exhausted us in some way, making us loathe to utilize them, but that is just a nitpick. Overall the abilities worked well with the plot and the gameplay.
This is a solid title, but I think the lack of a map and the missing convenience of instant-transport will make some players shy away from the series.
Cinderstone Orphanage is a good choice for those who like HOG-adventure mixtures, and those who enjoy taking their time to admire the scenery.