by genkicoll Sat Sep 07, 2013 9:52 am
We haven't had a featured game since June, so it's about time for a new one! Between my gaming funk and the fact that I was having trouble finding banner-worthy images in the games I was playing, that would explain the delay, but still...!
With no further ado, I present to you our newest feature:
Curse at Twilight: Thief of SoulsThis game is truly challenging, and very well made. Something that bugs me in games is when the devs choose to use the same color palette on every single location in their game -- the same tones whether inside, outside, or a hidden object scene. I'm all for having a uniform art style for a game, but you can do it without making everything look the same... which THIS game proves! I have seven banners that I'll be sharing with your over the next week or so, and you'll see what I'm talking about. We go to so many locations that look different in every way, and yet it all gels together into a cohesive, non-jarring whole. Beautifully done!
As you can see from the screen above, we also have some interesting puzzles!
This adventure/hidden object/fragmented object game is unlike most of the fare we're used to, but don't let that put you off. Check out my full review
HERE and see what you think. You may be surprised!