Release Date: 2014
Developer: Dark Blue Games
Good Music Oriented Game****
BASED ON BETA
FIRST IMPRESSIONS
Excellent intro with brilliant music I loved immediately. Not the children’s orchestra – the intro music. Great vid of the concert hall on fire, and the crowd panicking. Exceptional!
SIGHTS & SOUNDS
Graphics are fine. Nothing truly exciting, but nothing you could object to. The music is great, the voices good, and ambient noise is everywhere and again nicely atmospheric. In fact, though you couldn’t really call it a creepy game, it does have a touch of the D&E.
WHAT’S HAPPENING?
You are an extremely gifted singer of the operatic kind, and you have two somewhat mysterious daughters, both of whom are, still school age, virtuosos in their instruments. You are watching them perform with the Children’s Orchestra when a fire breaks out. While you are trying to get to the stage through the fire, smoke and panicked people, a masked man leads your daughters away via a back exit.
When you finally get to where they exited, they are across an alley in another building. You go immediately into the Head mistress of the music school’s office, and find her comatose on the floor. Revived she assures you she’ll call the police, and shoos you off to find the children. But over the course of several meetings, you must conclude there is something off about her behaviour, but what?
Meantime, masked man has taken the girls to a mansion-like building, and is conducting some form of electro-chemical process on the kids. We know, from secret files we’ve decoded, that what he is doing is draining the children of all their musical talent, using it to create a massive healing power – to what end we don’t know. But you do know you will stop at nothing to get them outa there! And, just when you think it can’t get any worse, a familiar cloaked and hooded figure from the first Silent Nights game shows up!
GAMEPLAY
I like that this game uses slightly different objects to solve problems. It’s not new, but it is still not the norm. Like a coin as a screwdriver, and tuning forks for a wrench. I can’t say the puzzles impressed upon me much of any kind of reaction. I had to go back into the game and play awhile to remember them. They were all reasonably easy, but I had to skip a couple.
Nice variety on the HOPs. There are interactive word lists, progressive silhouettes with mini-puzzles inside as well, and misplaced items. Again, nothing too difficult. The adventure part of the game does have a way of sending you back and forth, and there are already quite a number of locations and things to be done. The interactive jump map gives you active objectives, you have a directional hint, and a task list. There is no journal.
There are a couple of innovative game play tools. We gain a music transcriber, with which we can write down the notes we hear in the environment. These notes will be needed to open various caches around the place. We need a new piece of blank music paper for each tune. As well, the masked man dropped a folio of files. These are encrypted, but can be decoded with special decryption figurines you find as you progress. These are 5 sets of different dragon figurines, with 3 or so in each set. Once a set is complete, you can open the file for useful backstory.
CE BLING!
Nothing except achievements (24), performance based, but with ones like “finish the villager puzzle in less than 3 minutes”. And the various decryption figures, that are part of the game proper.
COMBINED IMPACT
All up, a solid game, with just enough different about it to make it an excellent stand alone SE.
I recommend this game!
Try it here!