Dark Strokes: Sins of the Fathers CE
Options include separate sliders for sound effects and music, plus system cursor, fullscreen, and widescreen. We can also choose between Casual and Expert modes, and the tutorial is optional.
I was really happy to see NO sparkles in expert mode (except to indicate a HOS), and there were messages to read just clicking on random items -- nice touch, there!
The hidden object scenes are lightly interactive, but the colors on the list are opposite what we're used to seeing: Items in YELLOW text indicate items we can "see", and items listed in WHITE are the ones that are interactive. This is only the second game I've seen that does that, and it confuses me!
Once you reach the main game (we play through the intro!) you will gain one or two useable items per HOS. After you reach the main game, no more interaction on the HOS! There is a rapid misclick penalty, and HOS will repeat, eventually.
Hint refill depends on which difficulty mode you choose. Using a hint during the adventure portion will give you a directional arrow, and does not discharge your hint.
I really like the main character. Strong and sensitive, tall dark and handsome... what's not to like?
The story progresses via a combination of cutscenes (gorgeous, as usual for an Alawar Friday's game,) various notices we find along the way, and by placing figurines (which will make sense to you after you've been playing for a while.) The journal documents the story as we go along, nicely summarizing what we've learned without giving spoilers. We have a MAP (in the journal), but in expert mode, there is no jump-to option, nor does it show where the active areas are. There is a lot of to-ing and fro-ing in the game, and if you're concerned about it, you might want to demo the game on Casual mode to see if these options are available to you.WARNING
: There is a point where we have to scare some rats away, and we do it with poison.
I have only one gripe with the game, and that is that I feel the demo was a bit misleading, but just a bit. During the beginning of the game, the HOS are lightly interactive, but once you get to the main game, there is no longer interaction -- just your usual hidden object scenes. Not a big deal, I just don't see why they bothered if it wasn't going to be for the full game.
Still, despite this one gripe, this was an excellent game. MANY locations, beautiful cutscenes, good story, a lot of adventure gameplay... Just a quality game in every way.CE Content:
- Bonus chapter
- 12 Concept Art
- 15 very nice Wallpapers (including one with caricature-type characters -- very cute!)
- 6 Character creation images showing the evolution process (cool!)
- Media (Can rewatch the 12 videos we saw during the game, plus can listen to four songs)
The Bonus Chapter
takes us 20 years in the past, clearing up some questions that I had about the main story. There was one stunning moment in there -- something I had not expected. Hidden object scenes do repeat, and there is NO interaction on these scenes.
I don't regret purchasing the Collector's Edition, but in retrospect, I think I would have been happy with the SE. Overall, a very well-made and enjoyable game!