Kinda Nutty, But... BASED ON DEMO FIRST IMPRESSIONS
This not a game I would normally find interesting. The graphics are very cartoony, the story is slow and a bit hokey, and there is way too much dialogue. However, it is unique and warrants special attention because of it.
SIGHTS & SOUNDS
The graphics remind me of the better concept art we get in CE. Roughed out images, thickly applied colours and textures, very dark and noticeable outline. But as that type of art goes, it is pretty good. And the HOPs are more detailed and realistic, with objects clearly defined. The soundtrack is not good. No voiceovers, and there’s lots of dialogue, the music is very repetitive, and ambient sounds are mostly unnoticeable.
WHAT’S HAPPENING
This story is told in the opening scenes, which are too long and too many for most of us impatient to get to the action. We are a member of a society dedicated to curbing misbehaving magical beings. It is our job to track down and identify these individuals wherever suspicions may suggest their existence. When we confirm it, we call in the big guns.
MAKING PROGRESS
Our investigation begins in the train station of Grimville, where a suspicious murder has taken place. In order to move ahead, we must talk to many characters, real conversations, and they give us a quest to do before they will give us what we need. They also help with information and tips. At the beginning, the quests seem so inane I thought I’d wouldn’t be able to hang in for the hour, but it improves somewhat. It is definitely a game of the more adventure-style gaming than HOPs or puzzles. In the hour I came across 2 HOP scenes, each visited 3 times, and 2 (easy) puzzles. The HOPs are interactive word lists, very basic. There are also very few items just ‘lying around’ as we go from location to location.
There is a map, but it is vague and cannot be used for help on the next move or as a jump map. There is a goodish journal. Its notes section is pretty well useless, but the task lists are detailed and very helpful. The hint is interesting. It gives us a suggestion of who we should speak to, and directional arrows to take us to where they are. One thing that was very difficult to adjust to was the directions we moved in. Going ahead is never as easy as just point up, or back. Most of the moves from one location to another are sideways and at different angles.
The unique factor that may make all the difference in this game is that, throughout the game we must make choices that affect the ending of the story and what other characters do. Combine this feature with comic book graphics, lots of dialogue with lots of characters, and the quest-driven nature of the gameplay, I think it is best to view this as a mini-adventure game.
FAMOUS LAST WORDS
I found the whole game a little childish and I suspect there is an attempt at sending up these characters, but I didn’t find the game actually funny. Not a game for HOP fans, but perhaps for those who enjoy adventures, with a little tongue in cheek?
It’s not too bad a game, particularly for a standalone SE, but in the end, though, it is not a game I’d recommend.
I Don't Recommend This Game!