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    Maestro 3: Music from the Void

    genkicoll
    genkicoll


    Posts : 8430
    Join date : 2011-12-28
    Age : 51
    Location : Pacific Northwest

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    Post by genkicoll Thu Jan 31, 2013 7:50 am

    Maestro: Music from the Void
    by ERS Game Studios - January, 2013

    Series list:  Maestro 1: Music of Death, Maestro 2: Notes of Life, Maestro 3: Music from the Void, Maestro 4: Dark Talent

    Available at:
    Big Fish for PC as Collector's Edition / Standard Edition
    Big Fish for Mac as Collector's Edition / Standard Edition
    iWin as Collector's Edition / Standard Edition

    Maestro 3: Music from the Void  Maestro-music-from-the-void-ce_feature

    The Maestro’s back in this exciting encore to Notes of Life!  Eerie music fills the air in Vienna, where shadows terrorize people in the streets. Two musical prodigies have gone missing. Can you save them without striking a single false note?

    The Collector’s Edition includes:

    • Hours of bonus game play!
    • Concept art
    • Stunning wallpaper
    • Music soundtrack

    Click images to enlarge
    Maestro 3: Music from the Void  Th_screen1_Maestro 3: Music from the Void  Th_screen2_Maestro 3: Music from the Void  Th_screen3


    Last edited by genkicoll on Thu Sep 11, 2014 9:51 am; edited 1 time in total
    JustTheFacts
    JustTheFacts


    Posts : 5142
    Join date : 2013-09-01
    Age : 62
    Location : Western Australia

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    Post by JustTheFacts Sun Dec 22, 2013 10:46 am

    My, How He’s Grown!

    Sunny Sunny SunnySunny

    BASED ON COMPLETED GAME

    FIRST IMPRESSIONS
    The third game in the Maestro series is a step up and then some from its predecessors. Almost every aspect of the game has been revamped, though not so much as would lose the feel of the previous games. In fact, in more ways than one, this game is like a combination of both earlier games.

    SIGHTS & SOUNDS
    The intro cut scenes are better than previous, at least in terms of graphics and drama. There is more definition and detail to the art and it is much brighter and more colourful than before. The music is still the same, enough to really get to me after a while. It is monotonous. Another addition is a narrator voiceover. I am of two minds about it. The voice is good, and the recap of the story so far is okay, but there’s something irritating with the delivery. Luckily, that is a one-off event and the other brief voiceovers are well done.

    WHAT’S HAPPENING
    That brat from the last game, the ‘young maestro’, has returned for an encore performance, stealing two of the most talented young players in Vienna, and it is up to you again to find and rescue them. But as he has grown (he looks about 10 years older now), so have his ambitions. Now he is in possession of not only the Music of Death and the Notes of Life, but the even more dangerous Music of Immortality. And he plans to use it to acquire enormous power to himself.

    MAKING PROGRESS
    Plenty of HOPs. They are quite interactive when a list is given, and there are also progressive silhouettes HOPs. All of them are visited twice. There are many more puzzles this time around and they are more imaginative than the earlier ones. The hint is finally directional, but there is still no map.

    There is a violin that you use from time to time, along with the music sheets for the magical music, to directly engage the ghosts and shadows that threaten Vienna. A couple of features have been added that I wholeheartedly applaud. There is a widescreen option with side panels that make it look like the game is on a music stand – very cool. And the inventory bar now locks. Once again, there are difficulty options.

    Pleasant treat: this game has replayable HOPs (8) and mini-games (16).

    FINAL VERDICT
    Really like this game. It looks and plays more like a modern game with this last in the series. But it remains a fairly simple game, that is not too difficult and does not require major tracking of plot twists and obscure connections. It is still a sleepy dreamy kind of thing, great for that day when you’ve just finished an extravaganza and need a break.

    I Recommend This Game!

    genkicoll
    genkicoll


    Posts : 8430
    Join date : 2011-12-28
    Age : 51
    Location : Pacific Northwest

    Maestro 3: Music from the Void  Empty Re: Maestro 3: Music from the Void

    Post by genkicoll Sat Jun 15, 2019 9:51 pm

    Maestro 3: Music from the Void (IHOG)

    Options include separate sliders for Music, SFX and Voices, plus Full-screen, Widescreen and Custom Cursor. Choice of three difficulties, which can be changed at any time.

    Story:

    You've been brought in to investigate an attack at Vienna's most prestigious musical academy, and the subsequent disappearance of two musical prodigies.  Eerie music fills the air, and otherworldly specters terrorize the city's people. 

    Our Journal contains extra story, and summarizes long news articles, notes and diary entries (you know, for people who don't want to read a wall of text.)

    A character that we know from the previous game makes an appearance.  It will be helpful to have at least played Notes of Life before starting this one, but I personally recommend playing them in the order they were released. ;)

    Gameplay:

    Be on the lookout for collectible musical instruments as you play. 19 are found in the main game, and the final 6 are in the bonus chapter.

    There is no MAP, nor any form of fast transport, but active areas are kept to a minimum to reduce backtracking.  HINTS used during the adventure portion of the game will either indicate a hotspot or give you a directional arrow... or pinpoint a collectible musical instrument, if you've not yet collected one on the scene.

    In this game music is both our enemy and our strength.  Our fearless detective is not only an investigator, but a sometimes-musician, as well.  We will use The Void's own weapon against it by playing musical scores that we find on our violin.  When the violin in your inventory glows, you can play musical "spells" to interact with the environment.

    There is a timed "battle" late in the game, but the timer is generous, and it never felt like I was in any danger of running out of time.

    Most of the Hidden Object Scenes are find-by-list with light interaction needed for items listed in orange.  There are also a few highly-interactive find-by-silhouette scenes, which I'd have liked to see more of!

    HOS do repeat but items that you found there previously stay gone from the scene when you go back.

    CE Content:

    • Integrated Strategy Guide
    • Bonus Chapter
    • 25 Collectible Musical Instruments (find them all to unlock "a surprise")
    • 6 Wallpapers
    • 17 Concept Art - can be saved
    • 3 Screensavers
    • 6 2013 Calendar Wallpapers
    • 4 Music Tracks w/sheet music - can be saved
    • 22 Replayable Puzzles
    • 11 Replayable HOS

    Bonus Chapter:

    The extra chapter overlaps the ending of the main game just a bit, so I consider this the true ending of the story.  The gameplay is of the same quality, with to-find lists only for the HOS.

    Verdict:

    This is a big change from the first two games in the series, with more adventuring and less focus on finding objects.  It also didn't feel creepy in the slightest, which I definitely missed.  Still, the gameplay is solid, and if you enjoyed the first two games, you'll likely enjoy this one as well.

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