Awakening 4: The Skyward Castle
Princess Sophia is nearing the end of her journey, at last, but dark shadows block her every move on her quest to rejoin her people.
Options include Full-screen, Custom Cursor, Achievements Notifications and separate sliders for Sound and Music. Choice of Relaxed, Normal or Dreadmyre! mode.
NOTE: The Steam interface does not work with this title.Story:
Our friendly guide owl is back, as is the ever-helpful pocket dragon. The game's intro gives an overview, but the journal gives a more detailed account of the past three games.
In The Skyward Castle
, we will see our nemesis for the first time. Although this definitely adds to the element of danger, there is still nothing dark and eerie about the game.
will make note of important story points, but it's really the Goals
tab that gives us little snippets of extra story. Still, the actual Goals list contains mini-spoilers, so keep that in mind. Puzzle hints will be recorded in the Journal portion.Gameplay:
Some changes to the usual Awakening formula have been made as of this game. We still have a nice balance of adventuring, puzzles and Hidden Object Scenes, but the HOS themselves are MUCH more interactive than in previous games. Hidden Object types
include find-by-list, hidden object puzzles, finding pairs, find x-number of items... The list goes on and on, and ALL of them are interactive in some way.
are widely-varied, and though there is still some theming to the puzzles, the way that they're presented is so very different from one another that you might not even realize that it's the same kind of mini. There are at least 40 puzzles to work through, and while some of them are super-easy, I had to skip a few because I didn't understand the instructions. HINTS are available during these minis, which is definitely a bonus!
Speaking of HINTS
, they are refillable, and there is no directional arrow available. If you are zoomed in on something when you hit the button (aka the owl), you'll get very specific instructions. Otherwise, you'll get a general, "We should go do x-action," type of hint.
offers fast-travel, but is not otherwise interactive. There are four chapters to the main game, each having its own map with quite a few locations.CE Content:
- Integrated Strategy Guide (access via Menu button)
- Bonus Chapter
- 19 Nonograms
- 18 Rewatchable Cutscenes
- 7 Wallpapers
- 6 Concept Art (mouse-over to see finalized artwork)
- 6 Music Tracks (cannot be saved to computer
- 43 in-game Achievements
The Epilogue gives us a little bit of extra information beyond the main game's ending, but it mostly sets us up for the next game in the series, The Sunhook Spire
. The chapter's gameplay is a bit more like in the previous Awakening games, with the puzzles being more obviously themed than in the main game. The bonus took me about an hour to complete.Verdict:
This fourth game in the series feels heavier on the adventure than the previous games did, with highly-interactive hidden object scenes of mixed types. The graphics are as beautiful as you would expect them to be, the music an old friend, and the gameplay in general fun and interesting. Recommended!