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    Redemption Cemetery 5: Bitter Frost


    Posts : 5149
    Join date : 2013-09-01
    Age : 57
    Location : Western Australia

    Redemption Cemetery 5: Bitter Frost Empty Redemption Cemetery 5: Bitter Frost

    Post by JustTheFacts on Thu Dec 26, 2013 6:29 am

    Redemption Cemetery: Bitter Frost
    by ERS Game Studios - December, 2013

    Series links: Redemption Cemetery 1: Curse of the Raven, Redemption Cemetery 2: Children's Plight, Redemption Cemetery 3: Grave Testimony, Redemption Cemetery 4: Salvation of the Lost, Redemption Cemetery 5: Bitter Frost. Redemption Cemetery 6: The Island of the Lost, Redemption Cemetery 7: Clock of Fate, Redemption Cemetery 8: At Death's Door, Redemption Cemetery 9: Night Terrors, Redemption Cemetery 10: Embodiment of Evil

    Available at:
    Big Fish as Collector's Edition / Standard Edition
    Steam as Collector's Edition

    Redemption Cemetery 5: Bitter Frost Redemption-cemetery-bitter-frost-ce_feature

    Your house is warm and ready for Christmas Eve when an unexpected visitor magically appears at your window. Your ancestor, the Owl Spirit, begs your help. You must stop the jealous and vindictive Wenonah, the Spirit of Cold, from destroying your ancestors. If she succeeds in her terrible plan, she'll make sure you'll never be born! A photo album is the key to stopping her, but can a mere mortal handle this ghostly task? Travel through time to save your grandparents from her bitter, icy grasp!

    The Collector’s Edition includes:

    • A bonus game to help Santa fulfill children’s wishes!
    • Re-playable videos and mini-games
    • Wallpapers and concept art
    • An available Strategy Guide

    For the Standard Edition

    Click images to enlarge
    Redemption Cemetery 5: Bitter Frost Th_screen1 _Redemption Cemetery 5: Bitter Frost Th_screen2 _ Redemption Cemetery 5: Bitter Frost Th_screen3

    Posts : 5149
    Join date : 2013-09-01
    Age : 57
    Location : Western Australia

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    Post by JustTheFacts on Thu Dec 26, 2013 1:34 pm

    'Twas The Night Before Xmas...
    And we’re in a cemetery!

    Sunny Sunny SunnySunny Sunny


    Christmas Eve, done Redemption Cemetery style, is something a bit different from the rest of the series. Yes, you still do end up in a cemetery, and you do save people, at the behest of spirits who are trying to protect them from the other realm. Just as with each previous instalment.

    But this time it is your ancestors you must save, in order to ensure your own continued existence. And our sometimes-helpful raven has departed, leaving us in the care of Koturi, the Owl Spirit, who is our ancestor, and a... Native American(?).

    While it breathes new life into a series that had probably reached the end of its cycle, it comes dangerously close to not qualifying as a legitimate follow on from previous stories. The fact that it is a Christmas tale only adds to the alien feel of the game.

    The opening sequences present a new look for ERS as well. There is something remarkably stylish in their depiction of an unnatural frost, and something of a departure for them from the usual look and feel. It is magically done, and definitely a new peak in artistic terms. I would never have imagined leaving a Christmas story by Elephant to play one by ERS, where the colour and flamboyance would be comparable. If you not familiar with the works of these developers, my apologies for the ‘insider lingo’, I mean merely that my two favourite developers, each exceptional in their artwork, are both now offering spectacle and extravaganza on a new level.

    I must say, in music, the Elephant still leads by a long shot. Here the music is nice, for the most part appropriate, but it’s Christmas Eve, where are the carols? Voiceover by the narrator is very good, and the other characters are reasonable. I would have liked to be made more aware of ambient sounds.

    In this we are more typically ERS. There are two HOPs in the demo, one a simple word list visited twice, with the difference that each item retrieved uncovers a piece of a jigsaw puzzle to be completed at the end of the HOP. There is also the option to switch to a (relatively) difficult Match 3 game instead.

    The other HOP is a new design. It is a highly stylized replace objects game, and very cool. There are more puzzles and mini-games, not overly hard at this stage. You have the choice on some to play the casual or hard version. (This is on top of your 3 difficulty levels plus custom option).

    I found it difficult to get into the mind set of this game, and so my progress was slow, and relied heavily on the interactive jump map and directional hint. Other features include combining items in inventory, and a magic feather that allows you to enlarge items, for example scissors become garden shears.

    Nothing shockingly new or different here, but nicely done. A generous number of attractive gallery items, plus replayable mini-games (18) and HOPs (11). Plus the SG and Bonus Chapter.

    Achievements are prettily depicted, and collectibles are snowflakes, which you use to restore your personal snow globe in the manor of Gardenscapes et. al.

    It’s a good game, just how good I am still not sure. A lot will depend on the developer’s ability to hold on to the tradition of Redemption Cemetery within a different kind of story. For me, one hour was simply too soon to tell.

    I Recommend This Game!

    Posts : 5149
    Join date : 2013-09-01
    Age : 57
    Location : Western Australia

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    Post by JustTheFacts on Thu Jan 09, 2014 12:05 pm

    Like The Game, It’s A Little Unsatisfying

    Sunny Sunny SunnySunny


    STRATEGY GUIDE – A bit blurry, but useful.
    This chapter could have happened even if the main game had never existed, but it follows on seamlessly after the main game. It is quite long, by my standards, yet play time seemed to end all too quickly. I was feeling ambivalent about the game until I played this chapter. It was really fun and left me feeling all warm and fuzzy, and harking back to the opening scenes of the game.

    It is structured much the same way that all Red Cem games are: 3 distinct and separate quests. It’s just they were simpler & shorter. They were also a good deal more fanciful. There was a little bit of the main game in the locations, but most were new. The HOPs and puzzles were all new and fun.

    An unknown (but lots) number of snowflakes were available for collecting throughout the game. These could be used to decorate your snow globe with house, lights, tree, snowman (Xmas Eve, remember?). I found it uninspiring. No other cutesy stuff.

    Replayable HOPs (11) & Puzzles (18)

    • Wallpapers x 7
    • Concept Art x 10 (some would make excellent WP)
    • Screensavers x 5 (including a really nice xmas tree one)
    • Music x 4
    • Movies x 35

    If I hadn’t enjoyed the bonus chapter so much, I might be feeling a little bored with the CE extras. But that story made up for a lot. It is a big step down from the really excellent CE contents of Redemption Cemetery 4: Salvation Of The Lost.

    Sponsored content

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