High Intensity Adventure *****
BASED ON COMPLETED GAME
This is a high intensity game. From the moment we step off the company jet, the pressure is on not only to solve the case and save the girl, but to do it without getting killed ourselves. Again, our Mystery Tracker detective is in the field with an inexplicable mystery and an unseasonable snow storm! I bet this detective spends his holidays in the Bahamas!
SIGHTS & SOUNDS
The graphics are spectacular. The ice and snow glint into your eyes, and everything has that ethereal sharpness that reminds me so much of Raincliff, the 2nd Mystery Tracker case, and my personal favourite. The artwork is bright and detailed, and very imaginative, when it comes to the odd creatures you are confronted by in the street.
The music is exceptional, showing a real talent, and succeeds in maintaining just the right mood throughout. The voiceover of the narrator portends doom so well! The other voices are also done well, although without lip sync. There are a lot of special effects in this game, and the sound guys have done their bit to make them as realistic and shocking as possible.
There are options and sliders for everything. Music, effects, environment and voice volume, gamma effects, custom cursor, special effects, and widescreen. The one thing it didn't have that it should have was an inventory bar lock.
The town of Brightfield is undergoing an out-of-season blizzard, hampering the efforts to stop attacks by the strangely mutant animals that have been terrorising the town. Now practically deserted, the town holds a deadly secret, and someone seems determined to ensure you never get to the bottom of it, even if it means killing you. Your immediate problem, however, is the rescue of a girl who was kidnapped by a huge furry beast that nevertheless walks on two feet.
Though extremely well done, this is a fairly standard HOPA game. There are a lot of HOPs, of the interactive list type. Within them are smaller mini-puzzles, simple and fast, but adding to the complexity of the scene. The puzzles are a bit different and a touch quirky, and require a little bit more effort than usual. There are a lot of safes and niches and drawers to open, and one thing I liked about this game, is if you had scoured the town to scrounge up the pieces of a safe lock, the combination would be right there near you, so you didn’t have to scrape around for that too. There is no journal, so no codes or clues are outside the location of the cache. Otherwise I would not have liked this game.
There is a helpful interactive jump map showing both objectives and immediate tasks, and holding videos to be replayed. The hint system actually gives you a none too subtle hint. There is lots of help at the easiest of the 4 levels of difficulty.
I remember being less impressed with this game when I first played it. I often find I enjoy a game the 2nd time more than the first, I think because it is all such a struggle to play one of these extravagant games at first! In any case, I had a wonderful time with it this time round, and it will not be so long before the next time. Solid, high class entertainment.
I recommend this game!