Looking Very Promising****
BASED ON DEMO
A very low key start to the second Grim Legends game. The first reaction is to the graphics, which as stated, don’t feel complete. They in fact look like very cool concept art, and I found myself liking the art just the way it was.
SIGHTS & SOUNDS
The art style clearly echoes the first Grim Legends, The Forsaken Bride. There is that same bold saturated colour, the same rich texture. And some marvellously conceived creations. The voices sound good, but they aren’t synched and their intonation is sometimes off. The music is fabulous and the sounds are quite good. I liked the music designed to build tension in particular.
You are a healer called in to assist the queen, who has never spoken. Things go badly wrong from the beginning, and before you can even examine her, her baby is kidnapped and the queen thrown in the dungeon, allegedly for practising dark magic. The king is convinced of her innocence, and begs for your help. The dowager (the queen’s mother-in-law) is, frankly, less than convincing in her grief. In your investigation you begin to discover the history of the kingdom and its neighbour, and how the past plays a part even now in the present. You are not sure just where all this will lead, but it is becoming more and more dangerous.
This game does have a similar style to its predecessor’s gameplay, with the first Grim Legend. This story too involves the need to manufacture potions and elixirs. There is a herbarium in the notebook to help, and one of the HOPs it is needed to identify a particular herb, which then you must find several of in the scene. Other HOPs include a fragmented object game and progressive silhouettes. All three HOPs require some interaction.
The puzzles are familiar ones given new twists, and they are not all that easy. In fact, I skipped a few. Other areas of interest – an interactive jump map, a directional hint, 3 levels of difficulty, inventory lock, notes with map, objectives, and herbarium. You befriend a swallow which then stays with you to help with those high places. There are also some fun touches, such as the bas relief knight in your bedroom tapping his fingers impatiently, and the baby’s toy.
There are 31 collectible medical emblems similar to the caduceus, with an indication in the location of whether you have already found this or not. They are not overly easy to be found. There are achievements, with separated performance and story ones. The HOPs (13) are replayable. There are the usual gallery items – wallpaper (just locations), concept art, videos, music.
This promises to be as good a game as the first Grim Legends, in fact, I think it is shaping up to be better yet.
I recommend this game!