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    Dark Parables 1: Curse of Briar Rose


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    Dark Parables 1: Curse of Briar Rose

    Post by genkicoll on Sun Jan 01, 2012 11:59 pm

    Dark Parables: Curse of Briar Rose
    by Blue Tea Games

    Series links: Dark Parables 1: Curse of Briar Rose, Dark Parables 2: The Exiled Prince, Dark Parables 3: Rise of the Snow Queen, Dark Parables 4: The Red Riding Hood Sisters, Dark Parables 5: The Final Cinderella, Dark Parables 6: Jack and the Sky Kingdom, Dark Parables 7: Ballad of Rapunzel, Dark Parables 8: The Little Mermaid and the Purple Tide, Dark Parables 9: Queen of Sands

    Available at:
    Big Fish for PC as Collector's Edition / Standard Edition  

    GameHouse (SE)
    Steam as Collector's Edition

    Help a detective explore a rampant briar growth in Scotland, and discover the true tale of the real Sleeping Beauty!

    1000 years ago, Sleeping Beauty was kissed by a prince, which  removed a terrible curse from the kingdom. The rampant briars were held  at bay, but the poor princess was left in her slumber. Follow a modern  day detective as he travels to Edinburgh, Scotland, and attempts to end  the curse once and for all in Dark Parables: Curse of Briar Rose. Dive into this eerie Hidden Object Adventure game and save Sleeping Beauty today!

    The Collector’s Edition includes:                                                  

    • Exclusive advanced levels for extra gameplay
    • Interactive Strategy Guide
    • Animated screensaver and wallpapers
    • 3 Briar Rose Novels

    For the Standard Edition:

    Click images to enlarge

    Last edited by genkicoll on Sat Jan 20, 2018 11:14 pm; edited 8 times in total

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    Re: Dark Parables 1: Curse of Briar Rose

    Post by genkicoll on Mon Jan 02, 2012 12:10 am

    Dark Parables: Curse of Briar Rose (Adventure/FROG)

    Curse of the Briar Rose is a beautifully crafted adventure game with Fragmented Object Scenes, which will add new items to your inventory.

    I will say right up front that I generally do not enjoy finding fragmented object scenes as much as finding hidden (whole) objects. It seems to me that FROGs have less of a challenge, as you just *click, click, click* on anything that seems out of place, and voila, you're done.

    Briar Rose's fragmented object scenes aren't terribly different, but some of the pieces are so well hidden that they are well nigh (but not entirely!) impossible to find without a hint. This is actually good, as it makes you actually focus on the scene. Some of the pieces you're supposed to be finding will be different colors than what is pictured below, but this is realistic. Items do take on the reflected colors of the scenery around them, so that works out very well.

    Like any good adventure game, there is a lot of back and forth in this game, but they added a shortcut later in the games that will help you get around with less fuss - a nice touch!

    The graphics are beautiful, reminiscent of Echoes of the Past: Royal House of Stone.

    EVERYTHING you see and every inventory item you collect is pertinent to the story. There are no misplaced or out-of-time items that I saw.

    The music is fair and non-invasive, though I did need to turn down the sound effects. Luckily, music and SFX are adjustable separately, so that wasn't a problem!

    The story was interesting, and unlike so many recent games, did not end on a cliffhanger. It does set you up for a sequel, yet does not leave you hanging.

    Overall, an excellent adventure game - even if you're not a big fan of FROGs Wink

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    Re: Dark Parables 1: Curse of Briar Rose

    Post by genkicoll on Sun Sep 09, 2012 4:22 pm

    Review by Cordia, Nov. 2, 2010 wrote:
    The developers for Curse of Briar Rose is the team at Blue Tea Games.  You might also know them from:  Forgotten Riddles: The Mayan Princess/Moonlight Sonatas, Forgotten Lands: First Colony,  and Enlightenus, among others.

    Dark Parables: Curse of Briar Rose is a Fragmented Object Game with, as you may have gathered from the title, a new look at the Briar Rose fairy tale. It probably took me about 5 or 6 hours to complete, but your mileage may vary.  It was released earlier this year in February or March as a premium edition game. (I will come back and add the right date- must add CE to casual gaming terms)

    The quality of the game is very high, and I do not just mean the production values.  This game is polished, from beginning to end.  I love the artwork in Blue Tea games, and they’ve only gotten better over time. They have inventive ideas for how to make their games distinctive, which you will recognize immediately if you have played Enlightenus or Forgotten Riddles.  They stand out because they fit into a popular genre, but still manage to be different.  Briar Rose may be my favorite Fragmented Object Game to date, largely because I find the puzzles so elegant.  There is no better way to describe my reaction to the recurring marble puzzles in Briar Rose than utter delight.

    The story is very good and the end of the game manages to wrap up the major storyline while still leaving it open for a sequel, which I am eagerly anticipating.  I am not a fan of the “cliffhanger” ending in any format- It makes me feel like I am being bribed into buying the next part. I do not mind if some questions are added at the end to entice me to buy the next installment, it just feels cheap when everything is left unfinished.  I am happy to report that Briar Rose is designed and plotted so that I feel enticed and not bribed.

    I know I have already mentioned the artwork, but I cannot get over how exquisitely detailed every scene is! The standard game has morphing objects to find in it, too, and I found them to be a fun side-quest. A morphing object is pretty much what it sounds like- it is animated to first project one image and slowly fades out and becomes something else.  The game refers to them as “cursed objects” and the motivation for finding them is supposed to be to recharge the hint more quickly, but honestly, I don’t know if I ever used them for that purpose. I just felt clever for spotting them in the first place!

    As far as I can recall, the scenes were all appropriately arranged, and the fragments were integrated into the scenes beautifully.  In fact, they were often quite difficult to find, which seems to be a rarity in Fragmented Object style games.  It also qualifies as adventure-lite in my mind, since there are inventory items, puzzles, and wandering to and fro. I actually can’t think of anything negative to say about this game!

    However, you probably won’t like it if:

    • You have a deep dislike for the fragmented objects style. Even so, I would still strongly encourage you to at least play the demo hour of Curse of Briar Rose, because I think it might surprise some people.
    • You are afraid of spiders in games. There’s a section of the game that will send you off the deep end if this is the case.
    • You feel that magic is morally objectionable or something that is completely uninteresting to you.
    • You don’t like this sort of adventure-lite game, which allows you to walk from area to area throughout. Genkicoll has reminded me of a very good point, however:  As you progress through the game and more locations open up, you are given a way to move easily between the two major areas.  Thanks, Genki!

    My bottom line (or Too long; Did not read): I love this game, and find the puzzles to be extremely elegant.  It was worth the price, and I am even considering the premium edition.  That’s pretty major, as I’ve never bought a premium casual game.  It had a solid length for me, good writing and phenomenal art. I think it would appeal to a pretty wide audience, too.

    How did I do with this review? If you haven’t tried it, did it make you want to play it? If you’ve played it all the way through, was I accurate?  Did you like Dark Parables: Curse of Briar Rose? Why or why not? Is there anything you dislike about the format of my review?

    Please remember that this is only my opinion about games.  The segment where I discuss the game’s quality is meant to be as objective as possible.  Sometimes a game is very well done but, for whatever reason, it simply does not resonate with me, so just because I don’t like a game or I don’t find the game play  or the game’s genre to be to my personal taste does not make it a bad game. I will try to express that sentiment where I think it’s applicable.  Thanks for reading! Next up… well, I haven’t decided quite yet.

    Last edited by genkicoll on Thu Sep 26, 2013 12:40 pm; edited 1 time in total

    Never be a prisoner of your past.
    It was just a lesson, not a life sentence.


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    Re: Dark Parables 1: Curse of Briar Rose

    Post by JustTheFacts on Thu Sep 26, 2013 4:32 am

    Hints At The Quality Games To Come  
    Sunny Sunny Sunny


    There is much that is good about this game, but you must first become used to the poor graphics that are unavoidable for a game this old (released March 2010).

    As well, you must enjoy fragmented HOs, because that is all this game offers, with a few puzzles tossed in.

    Once your eyes have adjusted, you can appreciate:

    • Interactive objectives feature which tells you which scenes require your attention
    • Pleasant ‘zen’ music
    • Morphing collectibles
    • And the challenge offered when you complete the game and it is automatically changed to hard mode and the promise of a secret room to be discovered.

    I really like the story, the first in the Dark Parables series, where all their stories are treated this way.
    The Curse of Briar Rose is the ‘true’ story behind the fairy tale Beauty and the Beast, and you are a fable detective enlisted to release Briar Rose and the castle from the curse.

    This game is easy, apart from the visibility question, and therefore pretty short.

    But if your eyesight can handle it, I think this is a fine game for the collection, and worthy of the spectacular games that follow in this series.

    I recommend this game!

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    Re: Dark Parables 1: Curse of Briar Rose

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