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    Rite of Passage 3: Hide and Seek



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    Rite of Passage 3: Hide and Seek

    Post by genkicoll on Thu Jun 12, 2014 9:55 am

    Rite of Passage: Hide and Seek
    by Mad Head Games - June, 2014

    Series links: Rite of Passage 1: The Perfect Show, Rite of Passage 2: Child of the Forest, Rite of Passage 3: Hide and Seek, Rite of Passage 4: The Lost Tides

    Available at:
    Big Fish as Collector's Edition / Standard Edition

    Twenty years ago, a group of children in the town of Greystone were taken by a mysterious fog while playing hide and seek, including your brother. Only you escaped… Your father went looking for your brother and never returned. Now you’ve found evidence that your father has been alive this entire time, still searching for the missing children. But why would he remain silent for so long? And why was he so determined to keep you away from Greystone? You immediately head out to find answers. But are you prepared for what awaits you in the mysterious fog? Find out in this creepy Hidden Object Puzzle Adventure game!

    The Collector’s Edition includes:

    • A bonus game where you must help Angela find happiness.
    • Complete your own collectible scene!
    • Bonus mini-games and activities
    • An available Strategy Guide

    For the Standard Edition

    • Strategy Guide
    • Walkthrough (Big Fish)

    Click images to enlarge

    Last edited by genkicoll on Tue May 05, 2015 10:39 pm; edited 3 times in total

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    Re: Rite of Passage 3: Hide and Seek

    Post by JustTheFacts on Sun Jun 29, 2014 6:07 am

    Another Top Ten Game!*****


    The 2nd Rites Of Passage game, “Child of the Forest” is on my top 10 ever list, and this one will be joining it, if this trial is a good guide. Once again, the developers have astonished me with more imaginative variations on both HOPs and mini-games. Add breathtaking art and an instantly involving story, and wow!

    The intro scenes, both before and after the menu page, are excellently put together, and are immediately intriguing. The art is beautiful in every way, the acting is very good, the ambient sounds exceptional. The music is perfect, especially a delightfully delicate piano and wind instruments tune. In truth, it is difficult to describe how well these elements combine for such a charming atmosphere, not totally dark and scary, but foreboding and just a little eerie.

    Right from the beginning, there are unexpected twists in this story. Twenty years ago, playing hide and seek as a child, you were tricked into reading a curse and the entire group of children with you disappeared! Including your little brother. Your Dad was lost in the fog, presumed dead, trying to find him. You and your mother moved away and started a new life. Now, your mother has died, and you discover that your father is alive and still searching for your brother. Of course, you must go find him, even though it is clear, this whole fiction about him being dead is to keep you away from your old town.

    Our home town, when we arrive, is in the grip of a strange dark fog, which torments the townspeople and leaves peculiar patches of ice where it’s been. We find our father after a bit of toing and froing, only to have him ripped from our grasp by a collapsing wall. I love that the ensuing combined HOP and mini-games so much resemble searching through rubble. Wonderful idea!

    Again, using new puzzles and processes, combining the known with the very original, these developers create a wholly different style of HOP. They involve, variously, interactive word lists, matching pairs, mini-puzzles, coin slots, inventory + items and much more. The mini-games are various, again, many originals, and most were not too difficult for me. They are nicely imbedded in the game. There is an interactive jump map, showing active areas, although you have to work out for yourself what the symbols are for.

    You also have a choice of responses in some of the interactions with other characters, and your choices affect your “karma”, and therefore the results of certain actions and the conclusion of the game. You can check on your karmic health in the journal. It also contains the story, codes etc., achievements and a game timer. There is also a task list. Hint is directional. There are 3 difficulty levels, and a customization option.

    There are some special skills you can use as you progress. There is a scar on your hand from childhood, and now it starts glowing. You soon come to realise that you can use it to melt the strange ice left by the fog. Later, you can also use it to translate clues in an ancient spirit language. I don’t know if there’ll be others. The back story is told in different ways, for instance with a picture story-like puzzle that has you correctly placing misplaced objects. We have, at least temporarily, a cute and very cuddly companion, who brings surprising skills to the investigation.

    Achievements for, both story and performance, number about 19, but there is also a score for the HOPs, for accuracy, time and I assume, non-use of hint. There are collectible hand prints (43), with an indicator in each location. Which you need to do the Handprint Hunt additional mini-game. Which in turn needs to be completed to play the Alchemist game. There are also morphing objects (43), in the HOP scenes. The gallery section includes the usual – in this case, very nicely done – music, wallpapers, movies, and character portraits (pieced together from items collected in the game). There are replayable HOPs and a separate additional called Forest Runner.

    I loved it! These developers remind me, every time they release a game, that not all my favourite developers have names starting with E. It’s an absolute must!

    I recommend this game!

      Zoo Tek Phoenix

      Current date/time is Fri Oct 28, 2016 12:53 pm