Stranger Than Fiction (: Ghosts Of Seattle)
Release Date: 2014?
Developer: Play Favorite Games
Great Potential, But The Pet Care!****
BASED ON BETAFIRST IMPRESSIONS
Good start to this game. Exciting. Scary. Top quality production. And quickly we are caught up in the story.
SIGHTS & SOUNDS
The graphics are excellent, especially the cut-scenes, which are dramatic and volatile. The drawing of the many characters we meet is very good. The voiceovers are good, the music is a delight, it reminded me of the better lounge acts in casinos, relaxing and soothing without being zen. I did get sick of the rain, though. Of course, the game is set in Seattle, and I’m told that that’s what the weather is always like there. No wonder you can all give your total attention to game production at Big Fish, if that’s the way it is outside!
WHAT’S HAPPENING?
At first, I was terrified for the young woman attacked in the forest. Was that a Doberman leaping toward her throat?! The reality is not much comfort, but at least no one has actually been eaten – so far. The young lady has just inherited half of a very large estate, with the other half going to her sister. But not only has something awful happened to her, but her sister cannot be found either. Their aunt has called you in to find the girls and unravel the mystery of the ghost dog that has been terrorising the city. An equally intimidating humanoid ghost follows us about as well. But... something is just not what it seems here...
GAMEPLAY
This is a very busy game. There is much of all sorts of activities to do in every location. The HOPs are interactive lists, progressive silhouettes and FROGs (fragmented objects) so far. They are not repeated. The puzzles are a good mix, with some interesting new ones. Played on the easiest of 3 difficulty levels, skip is quick, and hint is almost instant. The hint outside HOP scenes offers a teleport to the next needed action. The interactive jump map keeps track of current objectives (not available actions), plus indicates completed scenes.
The journal is more of an evidence file. As well as listing objectives, certain inventory items are inserted and arranged according to the information they provide – victim, motive etc. These items when clicked will replay relevant videos.
CUTE COMPANION GAMEPLAY
This new category of gameplay is necessary because the cute companion (yes, sorry, it really is very cute) and it activities are almost a second game running parallel to the ‘real’ game. Not only do we rescue this little fella, we name it, and then proceed to become its slave.
We have a mood indicator which kindly informs us when the little beast wants to eat, drink, play, rest or bathe. We must accumulate cash and gems to pay for all this entertainment from collecting morphing coin purses, and using this wealth to buy appropriate objects from the shop. The mood indicator will only improve as long as we manage to do this regularly.
Then, when we have a suitably happy lemur, we can train it to do tricks, to be performed in the circus. Where it earns its own money, to buy more circus equipment, props and outfits, and more essentials. Our lemur is an ambitious sort, so we are going to be supporting it on its journey to “Circus Star”!
CE BLING!
There are plenty of achievements, plus the usual gallery items, bonus chapter, SG, and those collectible morphing purses. But the reality is, the Bling! is in the Companion Game.
COMBINED IMPACT
I don’t mind cute companions, although I think we could use a break from them for a while. But this may be overkill, even for me. Unless we can treat it as a parallel game, I think it interferes far too much into the main story. This game has all the potential: good story, looks good - I love the dog!!! - sounds good, gameplay is varied and coherent. I look forward to the final product.
Try It Here!