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    Riddles of Fate 1: Wild Hunt

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    genkicoll

    Posts : 7460
    Join date : 2011-12-29
    Age : 43
    Location : Pacific Northwest

    Riddles of Fate 1: Wild Hunt

    Post by genkicoll on Thu Sep 05, 2013 10:48 am

    Riddles of Fate: Wild Hunt
    by Elephant Games - September, 2013

    Series linksRiddles of Fate 1: Wild Hunt, Riddles of Fate 2: Into Oblivion, Riddles of Fate 3: Memento Mori

    Available at:
    Big Fish as Collector's Edition / Standard Edition



    Defeat a ghostly army in Riddles of Fate: Wild Hunt! You have been summoned to the town of Osville, where a legion of spirits controlled by the Four Horsemen of the Apocalypse roams the streets in search of one young girl. Only the mysterious prisoner in the tower knows how to save the city… But you’ll have to get to him first! Uncover the secrets of the Wild Hunt army, and learn the truth behind the prisoner’s ultimate betrayal in this mesmerizing Hidden Object Adventure game!

    The Collector’s Edition includes:

    • Unlock two bonus games!
    • Save the Princess and recover her soul!
    • Travel to the Realm of the Dead, and discover the secrets within!
    • Unravel the mystery of Osville, through Collectibles and extras!

    For the Standard Edition

    • Walkthrough
    • Strategy Guide (Big Fish)

    Click images to enlarge
    __


    Last edited by genkicoll on Thu Oct 16, 2014 6:09 pm; edited 3 times in total


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    JustTheFacts

    Posts : 5071
    Join date : 2013-09-01
    Age : 54
    Location : Western Australia

    Re: Riddles of Fate 1: Wild Hunt

    Post by JustTheFacts on Thu Sep 05, 2013 11:02 am


    High Octane Excitement

    Sunny Sunny Sunny Sunny Sunny 

    BASED ON DEMO
     
    FIRST IMPRESSIONS
    Wow! I say that almost every time I see an Elephant Game, but each new game they produce seems better than the last (unbeatable) one. Just reading the story outline was enough to tell me this was my kind of game. Spooky, with legends, ghosts and beasts of the netherworld. This one’s got it all.

    SIGHTS & SOUNDS
    If you are a fan of Elephant Games, you know all you need to about the quality of the art. For you who don’t know them, their particular talent is “Game As Spectacle”. Everything is cutting edge breathtaking, imaginative and beautiful. The detail is wonderful and the clarity is exceptional. The soundtrack complement the visuals, with excellent voiceovers (although not lip synced, the faces stay immobile) and some super sound effects and background noise. There are incredible ghosts coming at us from all directions at unexpected moments, and the entire experience is high-impact.

    WHAT’S HAPPENING
    What’s happening is a bit confusing, actually, I became so much engrossed in the game, I wasn’t paying sufficient attention. We come when we receive a cry for help from one of the townsfolk where ghosts have taken over, and are being marshalled together by the 4 horsemen of the Apocalypse. I think that’s it. We find help from a cute little bat, and later, a cute guy. And the 3 of us attempt to take back the town.

    MAKING PROGRESS
    This is delightful adventure gameplay, focussed on excitement, there is much to do in every location and plenty of interesting challenges. The HOPs are interactive lists, in which the items are visible and clear. The puzzles are mostly new and easy. To compensate for the experts, there may be up to 3 easy puzzles required to open the lock (or whatever). The hint is a genuine hint and gives very clear suggestions. The map is an interactive jump map. The balance is towards HOPs, but not so many as to spoil the game.

    BLING!
    CE extras are gallery items, achievements and collectibles (accessible within the game – in the crystal ball), SG, bonus chapter and a ‘secret room’. The last secret room I played was a wonderfully new way of playing ... Nup, I’m not telling, but good fun.

    FAMOUS LAST WORDS
    I end where I began, WOW! This game is stupendous.

    I recommend this game!


    Last edited by JustTheFacts on Sun Sep 08, 2013 10:05 am; edited 1 time in total

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    Re: Riddles of Fate 1: Wild Hunt

    Post by Guest on Thu Sep 05, 2013 12:12 pm

    I could only play the first scene before I got problems.  After entering the town the cursor went wild.  I disabled the custom cursor, but any movements were in slow motion.  Opening the SG (to see just where I was to use the bucket of water, since using it where I was supposed to just told me that was wrong) was a chore, it too opened in slow motion.  Trying to get the cursor to move to the menu option was impossible, I had to close it a different way.

    I wasn't as impressed as you by the quality.  I believe Elephant has done some much better games, and are capable of much better than this one. It didn't look any different from any of the "big" developer's games.  Ordinary with a capital O, from the graphics, colors, HOS... all of it.  
    And the story?  Just a twist on the ol' "baby born to rule mankind, kill all the babies in the city to make sure you get him."  Haven't we all heard that one before?!

    RenaissanceMom

    Posts : 792
    Join date : 2013-01-05
    Age : 55
    Location : NYC

    Re: Riddles of Fate 1: Wild Hunt

    Post by RenaissanceMom on Sat Sep 07, 2013 10:31 am

    I'm not as enthralled with EG as I once was (loved The Void and Raincliff for instance). It seems in some ways they've gone a similarly overproduced route as ERS, but I'd be willing to demo this new one and give it a try. Unfortunately, however, this phrase from JustTheFacts' review stuck out:
    We find help from a cute little bat
    Oh no, not a &%$@# cutesy animal helper again?!? Gah!  <sigh>
    The inclusion of such irritatingly childish (to me) features squarely aims the game at a women-only market. If I want macabre, dark, suspenseful, eerie I DON'T want softening up with little "Hello Kitty" touches, especially not the dress-up ones (they're the WORST).

    There, I said my piece. Smile

    JustTheFacts

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    Re: Riddles of Fate 1: Wild Hunt

    Post by JustTheFacts on Sat Sep 07, 2013 11:18 am

    Yes, I've come to realise that one of the most useful purposes my reviews can have for my readers is to WARN them with "cute alerts" - so I try most conscientiously to never forget to mention them.

    I love beautiful and imaginative - and it just doesn't matter to me whether the subject is cute, or dark and scary, even dingy. Just love the creativity that goes into it.

    Mind you, I have 'cute' days and 'give me anything but cute - I'll take ugly' days too.

    RenaissanceMom

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    Re: Riddles of Fate 1: Wild Hunt

    Post by RenaissanceMom on Sat Sep 07, 2013 12:02 pm

    JustTheFacts wrote:I love beautiful and imaginative - and it just doesn't matter to me whether the subject is cute, or dark and scary, even dingy. Just love the creativity that goes into it.
    I agree and believe me I have some light and airy games in my library too... even some cute ones, lol.Mouse with Cheese 
    I just don't like mixing cute with dark/macabre/serious (even the tongue-in-cheek stuff) and I'm sorry that for many developers this is the new 'normal'.

    Btw JustTheFacts THANK YOU for all the reviews you've been posting. I really appreciate your taking the time and trouble.   Okay

    Esme

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    Re: Riddles of Fate 1: Wild Hunt

    Post by Esme on Sun Sep 08, 2013 10:36 am

    I must be the only one who enjoys most of the little helpers. I think the only one I didn't like too much was a chicken or something. Embarrassed

    JustTheFacts

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    Join date : 2013-09-01
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    Re: Riddles of Fate 1: Wild Hunt

    Post by JustTheFacts on Sun Sep 08, 2013 10:42 am

    I like them too, esme, but too many in a row spoils the fun - and i'm also crazy about spooky stuff. I like the critter in Witches' Legacy 2 the most I think, a little imp, cute but also a bit cheeky.

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