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    The Dark Eye: Chains of Satinav

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    genkicoll

    Posts : 7435
    Join date : 2011-12-29
    Age : 43
    Location : Pacific Northwest

    The Dark Eye: Chains of Satinav

    Post by genkicoll on Mon Nov 26, 2012 4:54 pm

    The Dark Eye: Chains of Satinav
    by Daedalic Entertainment & Franzisca Reinhard - June, 2012

    Series links: The Dark Eye: Chains of Satinav , Memoria

    Available at:
    Adventure Shop
    GamersGate
    GOG
    Steam



    In Andergast, whose inhabitants are considered to be notoriously superstitious, King Efferdan awaits a state visit from high-ranking dignitaries. For centuries the kingdom has been at odds with neighboring Nostria, but now first steps are being undertaken toward a lasting peace. But a plague of crows troubles the king, for the birds are acting with unusual aggressiveness, even attacking humans. Moreover, there are those among the citizens of Andergast who swear that the crows are bringing them dark nightmares. As the belligerent creatures infiltrate even the castle itself, the king seeks a skilled bird catcher - an opportunity for young Geron to prove that the reputation for ill luck that has followed him since childhood is undeserved. Following an audience with the king, the prestigious task is assigned to him. However, not only does his task prove unexpectedly difficult, but it also turns out to be the first step of the greatest adventure of his life, which will lead him to the borders of the charted lands of Aventuria and beyond.

    • Experience the world of The Dark Eye as a classic point-and-click adventure!
    • A breathtaking art style that shows every nuance of Aventuria.
    • Solve a variety of side quests each with different paths towards a solution.
    • An epic fantasy soundtrack, as well as high-quality voiceovers to provide an unparalleled gaming experience.
    • Dive into the fantastic world of Aventuria and experience an epic adventure, written by experienced authors of the popular pen and paper fantasy role-playing game The Dark Eye.
    • From the makers of A New Beginning, The Whispered World, and the Deponia games
    • GameBoomers Walkthrough by MaGtRo
    • GGG Group Play-through



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    Last edited by genkicoll on Sat Feb 28, 2015 3:41 pm; edited 6 times in total


    _________________
    To the world you may be one person;
    but to one person you may be the world.

    genkicoll

    Posts : 7435
    Join date : 2011-12-29
    Age : 43
    Location : Pacific Northwest

    Re: The Dark Eye: Chains of Satinav

    Post by genkicoll on Sun Jan 05, 2014 7:41 pm

    The Dark Eye: Chains of Satinav (Adventure)

    Options include Controls (keyboard shortcuts if desired -- I used the mouse), Sound (separate sliders for music, voice, and sound effects), Full-screen, Windowed (with size option), HD video, Additional Effects, Color Depth, Subtitles, Hotspot Indicator, Combinations Indicator, and Action Indicator... So lots of options! Laugh

    MaGtRo's walkthrough shows a bunch of F-key shortcuts, but they didn't work with my game, so I'll explain how to do things below.

    This is the second Daedalic adventure that I've played, and the interface is quite different than the one in The Whispered World.

    First off, left-clicking (as we usually do) is how we interact with someone/something.  Right-clicking is how you look at or examine things.

    Pull your cursor down to the bottom of the screen to find your inventory / task bar.  At the right of your inventory bar are three icons:

    • A gear, which will take you to the main menu (or use the Esc key)
    • Your diary, which tracks your tasks (I didn't use it at all)
    • A magnifying glass, which will show you all of the hotspots and possible exits (or hold down the space bar)

    At the left of your task bar are two more icons:

    • A yellow jar, which allows you to break fragile items
    • A blue item that kind of looks like a tornado Silly face  This one allows you to fix things.


    To save your game, hit the gear icon or the Esc button, then click on Savegames.  There are plenty of save spots here.  Just click on one of the boxes, then click on the Save button.  This screen is also where you load your games from.
    Double-click somewhere to have Geron  run, or double-click on an exit to leave the scene immediately. Happy bounce  (Wish I'd figured this out earlier in the game!)

    I was not happy with the beginning of the game -- you'll see why if or when you try it.  The plot was a little strange at the start, but then it takes a right turn and gets more and more interesting.  After my initial feeling about the game, I was surprised to find my thoughts lingering on the game and where it was going, and couldn't wait to get back to it.

    The early gameplay is doable if you experiment enough, with a limited number of locations to visit at any one time.  The hotspot indicator was a MUST for me -- I often didn't notice things Snicker   though admittedly some of them are hard to spot!  Unless you're trying for all of the achievements, you really can't mess things up.  Our character, Geron, won't let us do anything that will get us killed or end the game prematurely, so you don't have to worry about having missed something.  If you have, you won't be able to progress in the game. Wink  Once I realized this, I really enjoyed experimenting and figuring things out on my own.  Late in the game things aren't so straightforward.  Oh you still can't ruin your gameplay, but things become MUCH more complex later on... I simply couldn't have gotten through without the walkthrough.  Oh well!  Still great fun!

    EXTRAS:

    • 9 Concept Art (two of these were still locked for me at the end of gameplay, don't know why)
    • 12 Videos
    • 36 Achievements

    I really enjoyed the game... much more than The Whispered World, which got a lot more attention!  

    'Twas this image that first made me want the game

    and I wasn't disappointed.  Purely gorgeous once I came upon it in the game.  The art style is just lovely, though of course sometimes that which is being depicted is stark and desolate, and always beautifully done.

    The voices are excellent, with the exception of one character, whom we don't have to deal with for long Wink  The music is nicely tone-setting without being overdone.  The story drew me in despite myself, and I'm VERY happy that the sequel, Memoria, is already out!  Must get, must play!

    If you like adventure games, I recommend checking this one out!  Okay


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    luvtoread

    Posts : 1146
    Join date : 2012-09-06
    Age : 56
    Location : Johnstown, NY

    Re: The Dark Eye: Chains of Satinav

    Post by luvtoread on Sun Jan 05, 2014 7:48 pm

    This game was picked for a group play  for the beginning of March.  I got it on sale
    so I could participate.  Thanks to your review,  I am really looking forward to it.

    genkicoll

    Posts : 7435
    Join date : 2011-12-29
    Age : 43
    Location : Pacific Northwest

    Re: The Dark Eye: Chains of Satinav

    Post by genkicoll on Sat Apr 26, 2014 10:57 pm

    luvtoread wrote:
    I know I mentioned this before,  but seeing as you are playing #1,  let me know your thoughts

    spoiler:
    what exactly Satinav had to do with this game

    There are things I do remember,  but
    spoiler:
    the Ravens never made much
    sense to me

    When I  played Memoria,  I just got a totally different perspective about him than in #1.

    I just don't want to give too much away,  so once you are moved and settled and
    back to playing,  then maybe we could discuss it more.

    I finished playing Chains of Satinav back in January, so it's been a few months, and my memory is just a little hazy regarding your first question.  It was explained, but I can't remember Silly face

    The ravens, however, I can give you my impressions on:
    Spoiler:
    The ravens were tainted by the bad-guy-whose-name-I-can't-remember, bewitched into evil deeds.  The harp helped focus his control over them, which is why the ravens got so much worse after Nuri and Geron parted ways.  Geron, if you recall, created a potion which cured the ravens upon contact.


    _________________
    To the world you may be one person;
    but to one person you may be the world.

    luvtoread

    Posts : 1146
    Join date : 2012-09-06
    Age : 56
    Location : Johnstown, NY

    Re: The Dark Eye: Chains of Satinav

    Post by luvtoread on Sun Apr 27, 2014 5:23 am

    I remember most of that,  what I cannot remember is

    spoiler:
    Geron making the potion which cured the ravens.  I remember the ending where he had to do something to release Nuri from the harp which sent her into the raven's body.
     
    Someday will have to replay   Smile

    genkicoll

    Posts : 7435
    Join date : 2011-12-29
    Age : 43
    Location : Pacific Northwest

    Re: The Dark Eye: Chains of Satinav

    Post by genkicoll on Sun Apr 27, 2014 1:07 pm

    He had to
    gameplay spoiler:
    make the potion (back in his home) in order to get inside the gates to the palace(?)  Geron made the potion, put it on the city flag, then raised the flag outside the gates.  When the ravens went to shred the flag, they were cured upon contact.  So, only ravens that tried to tear up the flat were cured at that point.


    _________________
    To the world you may be one person;
    but to one person you may be the world.

    luvtoread

    Posts : 1146
    Join date : 2012-09-06
    Age : 56
    Location : Johnstown, NY

    Re: The Dark Eye: Chains of Satinav

    Post by luvtoread on Sun Apr 27, 2014 5:04 pm

    OH.... D\\'oh! ..OK      I remember that!

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