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    Lost Lands 1: Dark Overlord

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    JustTheFacts

    Posts : 5071
    Join date : 2013-09-01
    Age : 54
    Location : Western Australia

    Lost Lands 1: Dark Overlord

    Post by JustTheFacts on Sat Feb 22, 2014 11:17 am

    Lost Lands: Dark Overlord
    by 5-BN - February, 2014

    Series links: Lost Lands 1: Dark Overlord, Lost Lands 2: The Four Horsemen

    Available at:
    Alawar as Collector's Edition / Standard Edition
    Big Fish as Collector's Edition / Standard Edition
    GameHouse as Platinum Edition / Standard Edition
    iWin as Collector's Edition / Standard Edition



    Susan had just stepped away to answer the phone, but when she returned she saw something pulling her son Jimmy through a shimmering portal. It closed before she could pull him back. To save him, she must find a way to this other world. Before Susan lies a world that no one else has ever seen before... a world where magic is real and anything is possible. Find out who took Jimmy and what they want in Lost Lands: Dark Overlord!

    The Collector's Edition includes:

    • Beautiful cinematics and gorgeous graphics
    • A story spanning multiple worlds
    • Challenging mini-games and puzzles
    • Explore an underwater world in the bonus chapter

    For the Standard Edition

    • Walkthrough
    • Strategy Guide (Big Fish)

    Click images to enlarge
    __

    JustTheFacts

    Posts : 5071
    Join date : 2013-09-01
    Age : 54
    Location : Western Australia

    Re: Lost Lands 1: Dark Overlord

    Post by JustTheFacts on Sat Feb 22, 2014 11:20 am

    Only significant changes from the beta is a full list of CE extras

    Doesn’t Quite Have What It Takes***

    BASED ON DEMO


    FIRST IMPRESSIONS
    The intro to this game, while realistic, is a bit lacklustre I think. I would have added extra drama up front. The game is a bit that way in general. I can’t put my finger on it, but it somehow doesn’t seem to involve or intrigue. It has the right ingredients, just no pizzazz, maybe?

    SIGHTS & SOUNDS
    The cut-scenes are well done, even if a little boring, and the graphics in general are good. A bit too dark, I would say. Nothing here to complain about though. The art is not bad, but not inspired. I do like the gnomes. Some of the animations are shoddy. At one stage we dig for something, and the movements of the shovelsful of dirt – terrible. The voiceovers are good, the music totally forgettable. And I don’t remember much in the way of ambient sound either. Which is a shame, perfect place for it – murky creepy swamp.

    WHAT’S HAPPENING?
    A strange tree grabs your son Timmy when your back is turned, and drags him inside itself. You do the only thing you can, you let the tree swallow you up as well. You land, unharmed, in a totally unfamiliar place, and some shadow? is making off with your boy. You cannot immediately follow, because the bridge is broken, and in your efforts to solve that dilemma you save an owl being bullied by crows, and meet a helpful and knowledgeable gnome. Together the three of you must appease the Spirit of the Lake – something of a surprise there – in order to get out of the swamp.

    GAMEPLAY
    A couple of the nicer touches in this game first up. Something I’ve not seen before and wholeheartedly recommend to other developers, a fixed back arrow in the middle top of the inventory bar, so from anywhere or anything, backing out is simple. A splendid innovation! And a solution to all those games that frustrate us with the awkwardness of the back arrow. Another nice one, the dagger we get when we first arrive in the strange land we get to keep. And use frequently.

    The game also has those other things we’d like to be able to take for granted. Lockable inventory bar, 3 levels of difficulty in which you can toggle specific features on/off, directional hint and interactive jump map that shows available tasks. If you wish, the map will also show you where the collectibles are, or you can toggle it to be indicated with the cursor within the game. A useful journal and a task list.

    There are plenty of puzzles, all of them easy even for me, so very easy. None of them take very long and do not slow down the pace of play. There are only 2 HOPs in the demo – a progressive silhouettes game and a replace the items game. There is a reasonable amount of to and fro, and the adventure play is a large component of the game. It too is very easy, fairly obvious at all times.

    CE BLING!
    There are an odd bunch of collectibles (8 or 9 each of snails, pine cones, skulls and gold chains), and 24 achievements. The usual SG, bonus chapter and gallery items – Wallpapers (9), Concept Art (9), Videos (16), Music (6). There are replayable Mini-Games (27) – this doesn’t include HOPs, which apparently you cannot replay.

    COMBINED IMPACT
    I don’t think it cuts it as a CE myself. The graphics just aren’t that good, the gameplay just isn’t quite that interesting, the story isn’t all that involving. None of the CE Bling! is essential to my happiness. Personally, I would certainly be waiting for the SE before I bought.

    I don’t recommend this game, as a CE! or

    I do recommend this game, as a SE! (take your pick  Okay   )

      Zoo Tek Phoenix

      Current date/time is Sat Dec 10, 2016 1:57 am