BASED ON DEMO *Unchanged from beta
A wonderful narrative voice, stern and imposing, tells us the story of Dracula’s son, and his decision to become a part of the world of humans, and how he love in love. A winner already, for the many vampire fans out there.
SIGHTS & SOUNDS
The graphics are okay. The figures are very well drawn, as well as the HOPs, but there is a slightly cartoonish feel to it, and the definition is a little off somehow. The colours are dark in places, with a dominant grey and pink for the interface, softer than the reds normally associated with vampire games. But there is never any difficulty seeing.
The music is very appropriate to a vampire game. It has a brooding quality to it, with some interesting crescendos. The background sounds are both excellent at times and sometimes annoying. The narrator’s voice is perfect for the part, and the voice of the young girl you’ll meet is beautiful.
The story opens with Emily in the crypt of Dracula’s castle, with a note revealing that Dracula intends to turn her into a vampire so that Enron will return to his family. Time to get out, before the sun sets! In her attempts to leave she is aided by a mysterious ghost-like figure of a young girl, Brenda, whose story we do not yet know.
Meanwhile, Enron is in Emily’s house, assessing the evidence of Emily’s kidnap and rightly reaching the conclusion that his father is to blame. He then heads off to the castle himself.
You play both Emily and Enron, and you must switch from one to the other to progress. The adventure part of the game is very simple and is aided by directional hints and an interactive jump map that gives you available tasks. The diary keeps very good records of both the story and needed clues.
There are a lot of HOPs in this game. I spotted 6 in the demo, and they are visited twice. They are of the interactive list sort, and tend to have more items needing extra steps than most. If you prefer, you can switch to a simple Match-3 game. The items can be tricky to find and the interactions are not always obvious.
There are some great puzzles in this game. New ones. Some are of the kind that simply take a long time to complete, without being difficult. Some I couldn’t do at all. There are 3 levels of difficulty plus a custom option, in the easiest mode, skip is quick.
There are 15 wallpapers, mostly screenshots, 15 concept art, replayable HOPs and Puzzles. There are also quite a few achievements based on both skill and story, and 3 types of collectibles. Garlic is collected for buying improvements in the interface. I didn’t like these because they interfered with the HOP scenes. Hopefully, that will be fixed before release.
The second set of collectibles are bat statues. There are lots of them, and they are used for improvements on your castle. The final collectible there is only 15 of and can best be described as totems significant to vampire culture. They are things like bats and ravens, but also things like silver that is said to combat vampires. It will be interesting to see all of them.
I like this game overall, but it is slow. There seems to be plenty to do, but it seems to take a lot of time to do it. For instance, we must find 3 pieces of gargoyle statues to cross the bridge. But a good 30 minutes after I picked up the first piece, I have not found a second. HOPs, too, seem to take longer than usual.
I reluctantly give it only a 3. It really interferes with the enjoyment of the game, but not enough to ruin it. Otherwise, it would be a solid 4.
I recommend this game!