Ghosts Of The Past: Bones Of Meadows Town
Collector’s Edition
Developer: ERS Games
Interesting Departure From...****
BASED ON BETA
FIRST IMPRESSIONS
The ERS norm.
Interesting and a bit creepy. Always like those kind of starts. The coroner is murdered... by a skeleton? It’s all a bit difficult to determine in the excitement, but certainly something supernatural is going on.
Considering this is an ERS game, it is full of surprises. It is quite a dark story, although the graphics are the same beautiful and colour-drenched, they look different somehow when they are in the form of skeletons, ghosts and ghouls! Also, as mooses. Yep, there’s a moose, that’s not a typo. What is the plural for moose anyway? Doesn’t matter, there’s really only one, but he keeps turning up everywhere!
SIGHTS & SOUNDS
I did enjoy the ERS graphics in this much-more-modern and disturbing environment. GPS and walkie talkie? Yup, 21st Century has arrived. There is archaic stuff, but only as appropriate to the story.
The background noises are so wonderful! So creepy. Whispers, thunder, torrential rain, screams, hysterical laughter – pure Bedlam Asylum. Some are stretched out so long... The music is quite different, and can also add its share of eeriness.
The voiceovers. Our character, excellent. The cute companion (well, he’s a freckle faced deputy really – unless you prefer the moose) is okay in a pinch but could be much better, the bad guy – nup, don’t like it. The bad ghost – she’s okay. All are lip synched very well.
WHAT’S HAPPENING?
We are the new sheriff and we’ve arrived just in time, because the old one has disappeared, there’s been two murders, and a devastating storm has emptied the town, except for your delightfully young and impressionable deputy (who is disappointingly helpless, in the way of most male companions in games), the bad guy – whoever he turns out to be, and possibly some ghosts. And a few animals, both helpful and helpless.
Meadows Town is a Viking-built town, with its own proud history of the great explorers who settled there. There is Viking stuff everywhere. But the problem is the ghost of the founder, a woman called Valkiris. She has been disturbed in her grave and she is the one responsible for the storm. She has also made it very clear we’re not welcome. There’s lots of history here, and intrigue, and as yet no real answers. The bad guy, who is staying just ahead of us at the moment, seems to be trying to scare us, rather than harm us. But about him we have no clue. The moose is another mystery.
GAMEPLAY
Lots to do. Adventure and HOPs dominate over easy puzzles. The HOPs are progressive silhouettes, multiples and matching pairs so far... And a couple of entirely new design.
There is a Spirit Detector to help us find, well, spirits of course. You must play a unravel-the-strings game to use it. There are runes (30) to find, which are used to decipher the ancient Viking prophesies, which should help us find out how to placate that spirit that keeps turning up. They also play a part in the CE extras.
Our journal keeps the cut-scenes as evidence and our notes, which are written up in a funny new way. Whenever something relevant happens, the screen goes to black and white and becomes a still, our hand is seen with a pencil and writes the notes we are speaking out loud. Odd. Maybe the developers want to make a greater point of what is in the journal? It slows down the action significantly. As well as notes and case evidence, we also have the information we accumulate about the Viking legends of Valkiris.
There is a directional hint, and an interactive jump map. The map identifies locations that have objectives and those that are complete, NOT where there are available tasks. Do wish the “no pain, no game” crowd would keep it down – used to be able to rely on ERS at least to make things easy for me!
CE BLING!
The runes we have gathered provide a dual function. Firstly, they translate the prophecies that will help in the game. Then, when we have collected all 30 (they are not difficult to find), we are ready for a bonus game of bingo! With our faithful companions the deputy and the moose. I know it sounds weird – it is weird! But, there they are waiting for me to find the rest of the runes.
There are no other true collectibles, but there are achievements, a couple only of story and the rest performance based. They are nicely displayed in our office.
For the rest, we must wait for the CE itself.
COMBINED IMPACT
I liked this a great deal, primarily because it is something a bit out of the usual for ERS. I love their games, but lately they just haven’t seemed to be able to make things click. Their various CE extras ideas have failed to move me, and I still love critters, but I’m no longer wowed by them. This game is supernatural, and modern, and away from all the fantasy stuff we’ve had lately. So...
I recommend this game!
Try It Here!