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    Huntsman: The Orphanage

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    genkicoll

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    Huntsman: The Orphanage

    Post by genkicoll on Tue Sep 03, 2013 4:57 pm

    Huntsman: The Orphanage
    by Shadowshifters - September 6, 2013

    Available at:
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    GamersGate
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    AS DARKNESS CONCEALS, SO LIGHT REVEALS...

    ...and you may not like what you see. The human fear of the dark is innate within us all; we may conquer it to a certain degree, but never fully suppress the chill of unease it harbours.
    For millennia our ancestors have gathered around the flickering light of the fire, seeking succour from its warmth and the wisdom of insight offered by the multitude of visions of wild game, predators, allies, enemies and creatures with no name at all writhing within the shapes cast by the dancing flames; light has always been a portal to other dimensions, beyond these earthly realms.

    But place your faith in the light at your own peril, for just as darkness covers, so light reveals - and in the portal between those two worlds, lives... The Huntsman.

    The Huntsman thrives in the darkness, effortlessly weaving and unravelling space and time through all the centuries, seeking the lost and the lonely, the orphaned and the bereft. Some say he came to be in our particular thread of reality in the 14th century, attracted by the misery wrought by the Black Plague of Europe and clad in the black-leather guise of a Plague Doctor... come face to face with him in the here and now at your own risk – he hunts within the half-light, the world his unsuspecting prey blindly see as safe, only to secret his victims within the realm he most adores – the blackness.


    Grimhaven Orphanage, Illinois, USA... the place where you come face to face with your past, your fears, your future - and the legendary Huntsman! Here one fateful night, way back on June 17th 1898, a dozen children disappeared... seemingly without a trace. Yet, traces do remain.

    Back in the present day, here you are - visiting the crumbling overgrown edifice of that same orphanage, urged on by your curiosity and the rising swell of cries for hard evidence that The Huntsman may actually exist. Even as you explore the abandoned buildings and investigate the truth behind the tragedy, you risk becoming a victim of The Huntsman yourself - he still stalks the paths and hallways, and his embrace is inescapable.

    Clamber over the overgrown hedges one moonlit night, tentatively step inside through the broken front doors, flick on your phone’s torch app so you can see where you're going. Shine it around the aging brick walls... the orphanage has obviously been deserted for many years, yet, something in the air is changing – there is a stirring, you can feel it.

    Exploring the crumbling rooms, casting your light over the disused pots and pans in the scullery, looking out from the dirty windows over the back yards, the rambling old memorial hedge maze and its 'hanging tree', the old chapel. In the murky back corner of what must have been the music room rests an old German piano, dusty, crooked, neglected for so long. Listen - can you hear those distant yet clear notes of music - it's altogether complex, plaintive, haunting - an eerie expression of the grief and misery of a young orphan lost in time?

    Climb the rickety stairs to the rows of cots lining the low-ceiling dormitories, a pair of iron scissors dangling above each little bed to guard the infants from the changling-maker fairies... a child's toy rolls across the floor to your feet and as you go to pick it up, your phone crackles to life - an image is trying to form on the screen... someone is trying to communicate... faintly through the white noise - is that a child's face... from another time, but perhaps, the very same place?

    Could there be a deeper set of motivations, personal discoveries, twists and turns to this journey through the dank, cramped brick-walled rooms of the abandoned Grimhaven Orphanage? Will your discoveries reveal more than you bargained for, as the layers of time and space are peeled back one by one? Are there unknown links between you and the faint sounds of those lost children’s voices, their half-seen faces straining and struggling to communicate to you through the electronically-sensitive medium of your own phone?

    It seems that parallel to your search for the truth, you must also save the soul of your own ancestor, the missing orphan Charley - or you may cease to exist yourself. Twists in time and tears in the fabric of space provide glimpses of the terrifying events of that night, and as you piece together the stories behind the disappearances and the rumours of The Huntsman, you learn of shocking connections to the haunted young Charley.

    Follow the clues, do as Charley asks you, find him, bring him back, or cease to exist yourself!


    • Looking for a game with interwoven storylines, intriguing and richly-penned characters, and an immersive atmosphere?
    • No violence, blood, gore or guns! Your only equipment is your smartphone, your only weapon is your wits!
    • Choose your own path, make your own choices - scare yourself as much, or as little, as you please... but only positive action, empathy and character judgement will win the game!
    • IGM:"a whole new take on the horror genre... different and more creepy." DAJAY:"Resident Evil 4 for the new generation of gamers - truly innovate(s) a dying genre"TRUE PC GAMING:"picking up the reigns of Amnesia's legacy"
    • While this game is non-violent, it is not suitable for young or impressionable people due to the intense nature of its supernatural themes.





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