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    Shadows: Price for Our Sins

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    genkicoll

    Posts : 7460
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    Shadows: Price for Our Sins

    Post by genkicoll on Sat Feb 16, 2013 11:14 am

    Shadows: Price for Our Sins
    by 8Floor Games - February, 2013

    Available at:
    Big Fish for PC
    GameHouse
    iWin
    Steam (with Wallpapers and Soundtrack)



    It’s Halloween night, and Dylan and her fellow students have decided to throw a Halloween party at abandoned Stone Farm. Little do they know, their decorations aren’t the only things hanging around this spooky house. When the friends stumble upon an ancient artifact, they unwittingly open a portal to the underworld and release the souls of the Stone family, which were being held captive by Lord of Darkness Samhain! The enraged demon steals the souls of the students in revenge, but Dylan narrowly escapes his clutches. Can Dylan earn the help of the escaped spirits and save her friends? Play the game and find out for yourself – if you’ve got the guts.

    • Thrilling mystical atmosphere
    • 35 quest scenes
    • 18 HO scenes
    • 30 mini games

    Click images to enlarge
    __


    Last edited by genkicoll on Thu Oct 24, 2013 6:43 pm; edited 2 times in total


    _________________
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    genkicoll

    Posts : 7460
    Join date : 2011-12-29
    Age : 43
    Location : Pacific Northwest

    Re: Shadows: Price for Our Sins

    Post by genkicoll on Sun Oct 20, 2013 1:56 pm

    Shadows: Price for Our Sins (IHOG)

    This game takes place on Halloween night, so it's the perfect game to play right about now.
     Spooky bats 
    Options include separate sliders for music, sound effects, and ambient sounds, and custom cursor.  When I originally started the game, I had full screen and widescreen options, but I have since made some adjustments to desktop options, and I no longer see these options! candle light  Spooky!

    There are two difficulty modes to choose from when you start:  Casual and Expert.  I chose Expert mode, which has no sparkles except to indicate hidden object scenes.  This cannot be changed during gameplay.  The tutorial is optional.

    The cutscenes are voiced, and very important to the story... as is our journal, which contains extra story, and no unsolicited hints! Jack-o-Squee  Speaking of which, there are many areas where actions need to be taken, but have NO black bar hints (remember that I'm on Expert mode)!

    Hidden object scenes are interactive, with items listed in red needing some sort of action to be taken.  Watch the base of your cursor -- it usually glows yellow, but will start to spin (like the gears we're used to seeing) when there is something of interest.  There is NO misclick penalty.  The list shows eight items for you to find at a time, with the total number of items found/needed to be found at the top of the list.

    Only three of the hidden object scenes repeated (later in the game), and when they did, items we'd found there before stayed gone.  These scenes are nicely balanced with the adventure portion of the game.

    I really enjoyed the HOS in this game... I never knew what they were going to ask from me next!  Sometimes there were even mini-games within the hidden object scenes.

    We have a jump-to MAP, which also shows locations that have actions available.  I counted 35 locations, which doesn't include the zoom-in scenes, puzzle, and hidden object scenes!

    Using a HINT during the adventure portion will give you a directional arrow without discharging your hint.

    Mini-games are varied, with instructions at the bottom of the puzzle, and are skippable... but here's something I've NEVER seen in a game before:  There is a question mark at the top right of the puzzle, and if you click on it, it explain what you need to do in detail!  How cool is that? Dunno  This gives us the ability to fully understand the mechanics of the mini so that we don't have to skip it!  As a side note, one of the mini's is a 10x10 nonogram, which I know some of you love.  Not only do you have to figure out where to place things, but it's by color, too!

    Another cool thing about the game is that the devs took the time to EXPLAIN why we need to do some of the tasks:  Why don't we just reach our hand inside the jar?  Why can't we just slide the pot out of the way?  Answers!  Thank you, 8Floor Games!  Finally, devs who address the reality of the situation and give us believable reasons for our actions! Okay

    Shadows: Price for our Sins has everything that I love about this kind of game -- a complex and non-predictable story, a heavy adventure feeling, nice graphics, good voiceovers, great gameplay, and long!  There is so much more that I'd like to tell you about, but it would require spoilers, and I don't want to ruin anything for you.

    This is an awesome game, and I highly recommend it! Two thumbs up


    Last edited by genkicoll on Wed Oct 23, 2013 1:47 pm; edited 2 times in total


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    RenaissanceMom

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    Age : 55
    Location : NYC

    Re: Shadows: Price for Our Sins

    Post by RenaissanceMom on Sun Oct 20, 2013 4:52 pm

    Wonderful review, Genki! I'm picking this up with a PCC on Monday. Happy bounce
    ETA - Ha ha, I placed it in my cart and it looks like I'd already purchased it a while ago... Embarrassed  Never played it though, so now would be a good time to download it and start playing! Wink

    JustTheFacts

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    Re: Shadows: Price for Our Sins

    Post by JustTheFacts on Mon Oct 21, 2013 12:09 am

    Excellent Review genki!

    Interesting & Engaging
    Sunny Sunny Sunny Sunny 

    BASED ON COMPLETED GAME


    A HALLOWEEN party goes horribly wrong, and you are left to pick up the pieces. It is a BOARDGAME that releases the EVIL SHADOWS that have kidnapped your friends, but there is much more to discover. Find out why the farm has been CURSED, help the ghosts of the people who once lived here to move on, and SAVE YOUR FRIENDS.

    There’s a lot to learn and a lot to do in this adventure, and I found it a very long game to play. There is a LOT OF (OPTIONAL) STORY, presented mostly in diary pages, with some conversations with the several ghosts you help.

    There are also a lot of HO SCENES with LISTS where about half the items require EXTRA STEPS. The locations for each segment of the game, and therefore the HO SCENES, vary tremendously from each other, giving the game a lot of VISUAL VARIETY.

    The PUZZLES were mostly fairly EASY, some of them quite unusual.

    The game is well put together, with CLEAR GRAPHICS, a INTERACTIVE JUMP MAP, HELPFUL HINT, and  JOURNAL.

    The SOUNDTRACK includes FORGETTABLE MUSIC and INESCAPABLE CRYING & MOANING. This was interspersed with dogs barking and other farm related sounds, but it was the child crying that drove me nuts. She kept it up even when we found and rescued her doggie!

    VOICEOVERS were not used for all the conversations – usually it was dialogue boxes – but when it was it was very well done.

    The boardgame at the centre of all this is an interesting and fun approach, and is great at helping to structure the game.

    I can’t give you a logical explanation, but the feel of this game was quite different from other games, and worth a trial just to check that out.

    I found it a very entertaining game.

    I Recommend This Game

    genkicoll

    Posts : 7460
    Join date : 2011-12-29
    Age : 43
    Location : Pacific Northwest

    Re: Shadows: Price for Our Sins

    Post by genkicoll on Wed Oct 23, 2013 1:46 pm

    I wanted to copy this conversation over from the Featured Game thread so that it can easily be found again:

    RenaissanceMom wrote:In the boathouse HO scene, I can't open up a box b/c the game won't allow me to press the correct buttons. (That is, I can press them but the game won't recognize that I have.) So I can't get the necessary items to progress through the game. I have closed and re-entered the scene. I have closed the game and re-opened it. I have checked the walkthrough. Nothing works to get me past this glitch.
    Me:
    I'd hit one of the buttons before I had the whole "code", and didn't realize that one of them was still depressed!  Make sure you have the right three depressed, then make sure that none of the others are still pressed down!

    RenaissanceMom wrote:Well I finished the game, kind of. The final scene went black so I didn't see anything happening. After a while, I hit the "skip" button (the only thing I could see) but the credits began rolling. I got the gist of it, but missed anything that was said or occurred amongst the main characters. Oh well.
    Me:
    Oh, MAN!  Well, you didn't miss a lot.
    Spoiler:
    The final piece goes in to the puzzle, smoke and flashing lights, the bodies of the students (alive, but unconscious) appear.  Dylan's crush is lying on the floor, and it shows her reaching down to brush the hair out of his eyes.
    I would have liked to see a bit more closure, but perhaps 8Floor was planning to revisit the story and pick up from that moment in a sequel. 
    Spoiler:
    There certainly were some burning questions in my mind about this process and how Samhain would allow it since we released his *other* souls... and we didn't have the sword of light!
    Despite these qustions, I REALLY enjoyed the game, which is why I recommended and featured it!
    RenaissanceMom wrote:
    Thanks Genki and you're right - I didn't miss much! LOL
    But what about
    SPOILER:
    bad girl Samantha? (Who of course we knew was the villain from the first scene where she's the sullen one among smiling friends, haha. Very subtle! Rolling Eyes ) Was she somehow related to Talutha (or whatever that witch's name was) or did she acquire the witch's power some other way? Or maybe I missed that in the story somehow, lol.
    I loved the beginning of the game best and thought the storyline got sidetracked a lot.
    SPOILER:
    For me it totally lost its creepiness when it became a story about being helpful to a bunch of ghosts. I wish it could've retained its edge like Cruel Games: Red Riding Hood. Shock 
    But then again this sort of thing happens in games all the time. Snicker
    Me:
    About Samantha, you did miss something:
    Spoiler:
    It comes out that Taluta is her descendant, and all females in the family are witches.  As for closure?  Didn't happen!  I was looking forward to Dylan confronting her about WHY she hated them all so much, but we didn't get to see it! Yeah right 
    I agree that the original creepiness of the story lost its luster as we progressed, but I enjoyed the game regardless.


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    RenaissanceMom

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    Re: Shadows: Price for Our Sins

    Post by RenaissanceMom on Wed Oct 23, 2013 3:19 pm

    Yes absolutely! The setup and much of it was near-perfect Halloweeniness. faint dead away
    But now I want to play Cruel Games: Red Riding Hood again! EEK!

    genkicoll

    Posts : 7460
    Join date : 2011-12-29
    Age : 43
    Location : Pacific Northwest

    Re: Shadows: Price for Our Sins

    Post by genkicoll on Thu Oct 24, 2013 6:44 pm

    Steam now has this as a Bonus Edition, with includes Wallpapers and Soundtrack.  Currently on sale for $4.99 Sunny


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    jessmom01

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    Re: Shadows: Price for Our Sins

    Post by jessmom01 on Fri Oct 25, 2013 10:41 am

    Got this game in February, & had a lot of fun with it.  Great game for Halloween time!

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