Shadows: Price for Our Sins
This game takes place on Halloween night, so it's the perfect game to play right about now.
Options include separate sliders for music, sound effects, and ambient sounds, and custom cursor. When I originally started the game, I had full screen and widescreen options, but I have since made some adjustments to desktop options, and I no longer see these options!
There are two difficulty modes to choose from when you start: Casual and Expert. I chose Expert mode, which has no sparkles except to indicate hidden object scenes. This cannot be changed during gameplay. The tutorial is optional.
The cutscenes are voiced, and very important to the story... as is our journal, which contains extra story, and no unsolicited hints!
Speaking of which, there are many areas where actions need to be taken, but have NO black bar hints (remember that I'm on Expert mode)!
Hidden object scenes are interactive, with items listed in red needing some sort of action to be taken. Watch the base of your cursor -- it usually glows yellow, but will start to spin (like the gears we're used to seeing) when there is something of interest. There is NO misclick penalty. The list shows eight items for you to find at a time, with the total number of items found/needed to be found at the top of the list.
Only three of the hidden object scenes repeated (later in the game), and when they did, items we'd found there before stayed gone. These scenes are nicely balanced with the adventure portion of the game.
I really enjoyed the HOS in this game... I never knew what they were going to ask from me next! Sometimes there were even mini-games within the hidden object scenes.
We have a jump-to MAP, which also shows locations that have actions available. I counted 35 locations, which doesn't include the zoom-in scenes, puzzle, and hidden object scenes!
Using a HINT during the adventure portion will give you a directional arrow without discharging your hint.
Mini-games are varied, with instructions at the bottom of the puzzle, and are skippable... but here's something I've NEVER seen in a game before: There is a question mark at the top right of the puzzle, and if you click on it, it explain what you need to do in detail! How cool is that?
This gives us the ability to fully understand the mechanics of the mini so that we don't have to skip it! As a side note, one of the mini's is a 10x10 nonogram, which I know some of you love. Not only do you have to figure out where to place things, but it's by color, too!
Another cool thing about the game is that the devs took the time to EXPLAIN why we need to do some of the tasks: Why don't we just reach our hand inside the jar? Why can't we just slide the pot out of the way? Answers! Thank you, 8Floor Games! Finally, devs who address the reality of the situation and give us believable reasons for our actions! Shadows: Price for our Sins
has everything that I love about this kind of game -- a complex and non-predictable story, a heavy adventure feeling, nice graphics, good voiceovers, great gameplay, and long! There is so much more that I'd like to tell you about, but it would require spoilers, and I don't want to ruin anything for you.
This is an awesome game, and I highly