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    Creepy Tales: Lost in Vasel Land

    genkicoll
    genkicoll

    Posts : 8278
    Join date : 2011-12-29
    Age : 46
    Location : Pacific Northwest

    Creepy Tales: Lost in Vasel Land Empty Creepy Tales: Lost in Vasel Land

    Post by genkicoll on Sun Jan 01, 2012 11:53 pm

    Creepy Tales: Lost in Vasel Land
    by: Red Dot Corporation Ltd.

    Available from
    BFG for PC and MAC
    GameHouse

    Creepy Tales: Lost in Vasel Land Creepy-tales-lost-in-vasel-land_feature

    Save your sister from an amusement park in Creepy Tales: Lost in Vasel Land! After Calla goes missing, it’s up to you to find her! What once seemed
    like a great time at the park turns into a mysterious and horrible experience. Help Rachel find her sister by exploring gorgeous Hidden Object scenes and learning the truth of Vasel Land! Track down the magical mirrors and use them to stop the kidnapper in Creepy Tales: Lost in Vasel Land.


    • Help Rachel find Calla
    • Explore the amusement park
    • Save your sister from Vasel Land!

    Click images to enlarge
    Creepy Tales: Lost in Vasel Land Th_screen1 Creepy Tales: Lost in Vasel Land Th_screen2 Creepy Tales: Lost in Vasel Land Th_screen3


    Last edited by genkicoll on Fri Feb 03, 2012 12:17 pm; edited 1 time in total
    genkicoll
    genkicoll

    Posts : 8278
    Join date : 2011-12-29
    Age : 46
    Location : Pacific Northwest

    Creepy Tales: Lost in Vasel Land Empty Re: Creepy Tales: Lost in Vasel Land

    Post by genkicoll on Sun Jan 01, 2012 11:54 pm

    Creepy Tales: Lost in Vasel Land (FROG)

    I was determined to try out this game for myself since it's been getting
    such bad reviews, hoping that it would end up being an unexpected gem.

    Well... the game does have quite nice (albeit dark and sometimes dingy)
    graphics, and the story is somewhat interesting, but I'm afraid I can't
    say that this was what I had hoped it would be.

    Some of the screens are indeed too dark, which I can handle, but couple
    that with counter-intuitive game play, and I get disinclined to play in a
    hurry!

    I do love the back-and-forth in IHOG's such as Dire Grove or Mystery
    Age: Dark Priests, but in this game, you are completely dependent upon
    the map (looks to be a journal), lest you wander around in circles.

    Add in the fact that the localization is poor, and you have a game that
    made me too impatient to give it the full demo time. I might have
    lasted 20 minutes before I gave up.

    I think this could have been a really good game - I wish they had done some focus testing before they released.

      Current date/time is Sat Dec 14, 2019 6:28 am