Mountain Crime: Requital
This is a game I put off playing for a long time because I didn't really like the character designs that I saw on the purchase page. How silly is that? I'm so glad I finally got around to playing this!
There are separate sliders for music, sound, and voice. Usually I enjoy voice overs, but in this particular game, I found them distracting, so I turned them off. Other options include Full screen, custom cursors, and the ability to turn off sparkles at any time during gameplay. We also have two game modes: Casual and Expert. The tutorial is optional.
The HINT button is refillable, and the mini-games SKIPPABLE. Using the hint during the adventure portion of the game will either highlight something of interest, or indicate which direction you should be heading. The hint meter does not discharge if it shows you which exit to take. There is a rapid-click penalty during the HOS.
You will find a variety of notes, diaries, and pictures which give extra story and puzzle hints. The info will go into your journal, but you can also return to these items if you'd like to see them again.
The journal offers extra story, as well as documenting anything of interest you find during gameplay. There are four tabs: Notes, Tasks, Map, and Guests. The map will show both your current location, and where there are actions to be performed.
The primary thrust of the game is adventure, with some pop-up "hidden object" scenes now and then. The devs have handled this differently than any other game I've seen in the genre, having a hidden object scene with a single item we need to interact with. Find the eight pictured items and place them in the circle. This "fixes" the object in question, and we will get an inventory item out of it. These scenes are well-spaced, seeming more like a mini-game than a true hidden object scene -- especially since the items we gather are needed in order to interact with that particular object is. Very nicely done, devs!
Something that I rarely see in these games is that when we zoom in on an area, it doesn't just kick us out of the zoomed scene once we've found what we need there. Once we leave the scene, we can't go back to it (unless there is a note or picture, etc. there), but leaving the scene open so that we can really look at it is awesome - something I really appreciate... as is the fact that we can't return to it if there's nothing for us to do there, for it staves off the "Did I find everything I need there? Maybe I missed something..." moments.
The story is excellent, giving the feeling that we have to hurry, we have to do xx-action before it's too late. There were some confusing moments in there, but everything is explained during the final sequence. The writers took me by surprise, something I can definitely appreciate
Gameplay, story, graphics - all superb. I really enjoyed playing this game, and will definitely replay it