Stray Souls 2: Stolen Memories CE
Options include separate sliders for music and sound, full-screen, system cursor, widescreen, and low quality. You can change between Casual and Expert modes at any time on your option screen. I went for Expert, so that will be reflected in my review. In this mode, there are no sparkles -- including those that indicate a HOS -- but you always do some kind of action that triggers the scene, so it's not hard to tell where they are.
As with the last game I played by this developer (Dark Strokes: Sins of the Father
,) you can click on random points of interest to get some extra tidbits of information. Things like, "Travelers checks... Receipts... Nothing important." There's something I clicked on early in the game that had nothing to do with progressing the game, but it gave me interesting background info! Trying to use the wrong object for a task will tell us WHY it won't work, messing with the radio will get you a couple of different music tracks. I love that they put in all this extra effort, and it's why Alawar Friday's is one of my favorite developers.
Our friendly knitted doll is back with us, and we again have a dollhouse that give us not only extra story as we find the figures that belong inside, but also objects that will help us on our way.
The journal documents our journey, but necessarily the puzzle solutions we've found. There are NO spoilers in there. We also will gain a MAP, which we can access through the journal. There IS a jump-to function, and it shows active areas, as well.
Using a HINT during the adventure portion of the game will give you a directional arrow if you have nothing left to do in that location, and without discharging the hint.
The voice overs are done well, and the cutscenes are excellent. I'm not overly fond of the way they do characters, but that doesn't distract all that much from the rest of the amazing graphics.
The story progresses via a series of notes, journals, cutscenes, and pop-up-type items we find as we explore... and the aforementioned figures we find for the dollhouse. The cardboard cutout / pop-up type of thing we've seen before, but there are some really inventive minis in the game... almost like the door locks in MCF: Ravenhearst -- loved it!
The game itself is really spooky -- scary, even, at points!
It's heavy on the adventure gameplay... so much so that I forgot that it's an IHOG! The HOS are lightly interactive -- yellow items can be found immediately, white items need some kind of interaction in order to find them. There IS a rapid-misclick penalty.CE Content:
- Integrated strategy guide
- Bonus Chapter
- 5 Music tracks, which you can save to your hard drive
- 12 Concept art montages (awesome!)
- 12 Wallpapers (accessible BEFORE you play the game! ) Two in particular were gorgeous!
- 12 Characters, and how they changed before the final product
- 12 Mini-games
- 12 Videos
My first thought when I entered the bonus chapter was "Holy cow!" Well, maybe "cow" wasn't the word I used, but you get the point
I was fully satisfied with the main gameplay, but I am SO glad I got the Collector's Edition!! The bonus takes us back in time, explaining not only how our trusty knitted friend ended up in this game, but also a series of events that occurred after the end of the LAST game, beautifully tying the two games together, and revealing the full tragedy of a character that I had not realized was in BOTH games!
Whether you choose the standard edition or go with the full CE, you can't go wrong with this game. Absolutely superb, one of the best I've played!