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    DmC: Devil May Cry


    Posts : 8292
    Join date : 2011-12-29
    Age : 47
    Location : Pacific Northwest

    DmC: Devil May Cry Empty DmC: Devil May Cry

    Post by genkicoll Sun Jun 05, 2016 5:36 pm

    DmC: Devil May Cry
    by Ninja Theory - January, 2013

    Available at:
    Humble Store (Steam key)

    DmC: Devil May Cry Header

    In this retelling of Dante's origin story which is set against a contemporary backdrop, DmC Devil May Cry™ retains the stylish action, fluid combat and self-assured protagonist that have defined the iconic series but inject a more brutal and visceral edge.

    The Dante of DmC is a young man who has no respect for authority or indeed society in general. Dante knows that he is not human, but also that he is not like the demons that have tormented him throughout his life. Caught between worlds, he feels like an outcast.
    Thanks to his twin brother Vergil, leader of the anti-establishment group called “The Order”, Dante is now discovering and coming to terms with what it means to be the child of a demon and an angel. This split personality has a real impact on gameplay with Dante being able to call upon angel and demon abilities at will, transforming his Rebellion sword on the fly to dramatically affect both combat and movement.

    • Survive Limbo - The world of Limbo is a living and breathing entity, out to kill Dante. The world will transform in real-time and try to block off and even kill our hero. Our protagonist will have to master demonic powers to shape Limbo the way he sees fit, while perfecting his angelic skills to traverse this hazardous, twisted world.
    • Who is Dante? – Explore a retelling of Dante’s origin story in a gripping narrative featuring familiar faces from the series alongside all new characters, including Vergil, Dante’s twin brother.
    • Unbridled action – The intense and iconic sword and gun based combat returns with the addition of new Angel and Demon weapons and abilities, all designed to dispatch the demonic spawn back to hell with style and panache. Weapons include:

      • “Rebellion”: Dante’s trusted sword, given by his father Sparda, provides a great mix of combos and attacks, great for sending enemies skyward.
      • “Ebony & Ivory”: These guns are good for keeping enemies at bay, maintaining combos and juggling enemies in the air.
      • “Arbiter”: a demonic axe that can deliver massive blows and break through enemy shields.
      • “Osiris”: an angelic scythe with fast attacks and great for crowd control.
      • “Eryx”: powerful demonic gauntlets that pack enough punch to parry even the strongest attacks and juggle the heaviest enemies.

    • Retaining the Devil May Cry DNA – Capcom staff, including team members from previous Devil May Cry titles, have been assigned to the project from the outset to ensure DmC is a true addition to the Devil May Cry franchise.
    • Unrivalled production values - Ninja Theory will take advantage of the latest performance capture technology to deliver a level of character design, story-telling and cinematics that perfectly complements DmC’s high-octane combat.

    DmC: Devil May Cry Ss_4ee2134ba7a118241db88f211660d28bedfc062c.600x338
    DmC: Devil May Cry Ss_1f10e8fa05c5f7b89300c05c60730305ceee9e3c.600x338
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    Last edited by genkicoll on Mon Jun 13, 2016 11:28 pm; edited 1 time in total

    Never be a prisoner of your past.
    It was just a lesson, not a life sentence.

    DmC: Devil May Cry O9fj

    Posts : 8292
    Join date : 2011-12-29
    Age : 47
    Location : Pacific Northwest

    DmC: Devil May Cry Empty Re: DmC: Devil May Cry

    Post by genkicoll Mon Jun 13, 2016 11:25 pm

    DmC: Devil May Cry (Action-Adventure)
    This game was has been my introduction to the series.

    Before all else; a workaround:  IF YOUR GAME LOCKS UP, TURN OFF THE TUTORIAL, then reload from the last checkpoint.  You can always turn the tutorial back on... and off again, if you get locked up further in :p

    I will mention here that this was my first DmC game, so I don't have the bias (or prejudice) of having played the previous incarnations of the game.

    From the Main Menu you can Continue, replay Missions, do Training (very nice way to practice your moves!) see your unlocked Extras, and access the Options.

    Options are many:  Controller or Keyboard & Mouse, separate sliders for Music & Sound Effects, Subtitles (NOT the default -- be sure to visit the options page before you start if you want them on!) and three difficulty levels with FOUR additional modes of play that can be unlocked.

    The Extras include Leaderboards, Stats, Achievements, Concept Art, and the ability to replay the intro without restarting the game/mission.

    Personally speaking, I was a bit put off by the intro... OK, a lot.  This world of excess and corruption disturbed me, and I wasn't sure that I would be able to stomach the game.  Happily, there's only one other scene in the game that really bothered me
    seriously, I did NOT need to see a closeup of that guy's face whilst he was having sex with his mistress... *shudder*
      At least it wasn't too graphic!  As a side note, I L-O-V-E-D the sequence where Dante was "getting dressed."  SO funny! Belly laugh   Should I link it?  Oh yes, I must!

    Yes, it's totally ridiculous, but I grin every time I so much as think about it. Elk grin

    So if you watched that video above, you might have noticed three things:

     - Language (there is a LOT of cursing... Oh, and innuendo... and disgusting imagery sometimes, too)
     - Psychedelic lighting (Seizure warning!  There are a lot of locations without it, but one in particular is INTENSE)
     - Grunge (Oh yes, that music is peppered throughout the game)

    My first impression as I was getting into the gameplay is that DmC is kind of a cross between the Underworld movies and The Hollows book series by Kim Harrison.  (I know that won't make sense unless you're familiar with them, but I wanted to put in here, anyway.)  Gradually my perception changed as the title took on a feeling that was entirely its own.

    Cutscenes can be skipped by pushing the <| back button on the controller twice (I'm unsure what the keyboard shortcut would be.)  Very handy for when you replay levels.

    The primary thrust of the game is the combat.  There's definitely more to it, but I'll come back to that in a bit.  You can slice, you can dice, you can absolutely pulverize your enemies in the most stylish ways imaginable.  I'm not being flippant; this game truly has some of the most beautiful battle mechanics I've ever seen in a game.  I cannot imagine how the game could be played without a controller, as there are so many moves and combos that I'll only touch on them here.  I gathered from the intro that two of Dante's weapons are standard:  His sword, Rebellion, and his guns, Ebony and Ivory.  In addition, there is also a demon axe, an angel scythe, a gauntlet, a pair of shurikan-type weapons, a shotgun, and more!  You're not limited to one or two weapons at a time, no no.  You can switch between them at a touch of a button (or several :p), and ALL of them have multiple upgrades!

    So how do these upgrades work?  I'm glad you asked!

    Every time you defeat an enemy or take out possessed scenery (like lampposts, motorcycles, etc), you will get red orbs, which are used to buy items such as health stars, gold orbs (to revive if you've died -- won't lose progress in the fight if you use these), health crosses.  TIP:  This isn't an RPG, so if you want to increase your maximum health, save up for the health crosses!  They increase your maximum by 10%!

    Green orbs renew a portion of your health, and can be obtained from green pods and killing enemies (though you won't see them very often.)

    White orbs come from slaying enemies and by completing levels.  Each level is scored, so to speak, and gives you a white orb bonus based on the total points you've accumulated during the level.  These orbs are used to purchase ability upgrades, both for yourself and for your weapons.

    There are two ways to access the shop & upgrades:  Through the menu between levels, or by finding Divinity Statues during gameplay.  Here you can not only upgrade and buy items, but you can also practice your moves... You can even try out new abilities before upgrading!  Not only that, but unlike other games I've played, the upgrades are not permanent... If you decide that you'd rather put that upgrade point somewhere else, just take it off and reassign it; it's that easy~

    During each level there are multiple items to look for.  Finding them will not only give you more orbs, but will also earn you some achievements and increase your level score.  Things to look for:

    Lost Souls - Destroy them to release their souls
    Keys - There are multiple kinds to look for: Gold, Copper, Ivory, and Argent.
    Secret Doors - You'll need one of the hidden keys to unlock its corresponding door (ie. copper key for copper door.)  Behind each door you'll find a secret mission, which will gain you orbs, extra combat, and achievement progress.

    There are 58 Achievements to be had, ranging from things as simple as acquiring new weapons to completing the game on the hardest difficulty. devilish grin

    The story, while not earth shattering, was very enjoyable, and the cutscenes are just beautiful (although not all of the content was! lol~)  Our character Dante is cocky, but somehow lovable, whereas the antagonist is not just evil, but manages to evoke the purest disgust possible. *shudder*

    If you're looking for a game of exploration and discovery, you'll find some here, but if you're looking for some righteous, kick-ass combat, Congratulations!  You've just hit the jackpot!

    Never be a prisoner of your past.
    It was just a lesson, not a life sentence.

    DmC: Devil May Cry O9fj

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