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    The Agency of Anomalies 1: Mystic Hospital

    genkicoll
    genkicoll


    Posts : 8426
    Join date : 2011-12-28
    Age : 50
    Location : Pacific Northwest

    anomalies - The Agency of Anomalies 1: Mystic Hospital Empty The Agency of Anomalies 1: Mystic Hospital

    Post by genkicoll Sun Jan 15, 2012 6:24 pm

    The Agency of Anomalies: Mystic Hospital
    by Orneon

    Series links: The Agency of Anomalies 1: Mystic Hospital, The Agency of Anomalies 2: Cinderstone Orphanage, The Agency of Anomalies 3: The Last Performance, The Agency Of Anomalies 4: Mind Invasion

    Available at:
    Big Fish Collector's Edition / Standard Edition
    Steam as Collector's Edition

    anomalies - The Agency of Anomalies 1: Mystic Hospital Agency-anomalies-mystic-hospital-collectors_feature

    Become a special agent and investigate a  military Hospital that hosted a variety of terrifying experiments in  The Agency of Anomalies: Mystic Hospital! Discover the monstrosities  that soldiers, doctors, and nurses have been transformed into, as you  explore every single room of the hospital. Dive into this dark Hidden  Object Puzzle Adventure game and stop a dimensional vortex from  destroying the world!

    The Collector’s Edition includes:

    • Fantastic locations
    • Terrifying creatures
    • Explore haunted military hospitals!

    For the Standard Edition:

    anomalies - The Agency of Anomalies 1: Mystic Hospital Screen1
    anomalies - The Agency of Anomalies 1: Mystic Hospital Screen2
    anomalies - The Agency of Anomalies 1: Mystic Hospital Screen3


    Last edited by genkicoll on Tue Jul 09, 2019 6:55 pm; edited 5 times in total
    genkicoll
    genkicoll


    Posts : 8426
    Join date : 2011-12-28
    Age : 50
    Location : Pacific Northwest

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    Post by genkicoll Wed Oct 03, 2012 1:37 pm

    The Agency of Anomalies: Mystic Hospital (IHOG)

    There are separate sliders for music and sound, plus options for full-screen, wide screen, and custom cursor. Sometimes you will have just the background noises, such as the cawing of a bird, or the sound of the wind. It's a nice effect, all very environmental Smile

    You have a journal that contains by Goals and Story, plus a separate Top Secret file that will show you patient charts.

    There are two types of hidden object scenes:

    The first is your standard find-items-on-a-list. There are more items to find than are listed, and each time you find something, a new item will be added until you've found everything in that location. The scenes are not terribly crowded, nor are items tiny or concealed by poor lighting. Thanks for that, devs! Some of the items to find will require some kind of interaction, and these items are indicated by being listed in the color red.

    The second type gives you inventory items that you must return to the scene. These are lot of fun, as they requires you to really study the scene. Sometimes items will be used in ways that make perfect sense, but that you might not have thought of, initially anomalies - The Agency of Anomalies 1: Mystic Hospital 1404866550

    Using the HINT button during the adventure portion will tell you either that there's nothing to do on that scene, or will highlight the area you need to pay attention to and give you an image-solution.

    The story is interesting, and though reminiscent of Green Hills Sanitarium, different enough that it doesn't feel like the same-old, same-old. Gameplay is nicely varied, there are many tasks, and the storyline is strong without drowning you in things to read (although I like a lot of story in my games Belly laugh).

    This is a long game, and not one that's easy to walk away from for days at a time. It was therefore a poor choice for me to play at work - I keep getting lost! Snicker

    An excellent game for IHOG-adventure lovers, for certain anomalies - The Agency of Anomalies 1: Mystic Hospital 737505495
    JustTheFacts
    JustTheFacts


    Posts : 5142
    Join date : 2013-09-01
    Age : 61
    Location : Western Australia

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    Post by JustTheFacts Thu Sep 05, 2013 9:36 pm

    Paranormal Approach to Tired “Abandoned Hospital” Tale 

    Sunny Sunny Sunny Sunny 

    BASED ON COMPLETED GAME


    Or is that paramilitary? This game contends with those tried and true villains – the army and their mad scientists, using the Anomalous Activity Detector (aka Hint).  This device identifies areas of interest, and if asked, the solutions. This can be surprisingly unhelpful, and recharge is slow, so the game is not easy.

    The HOs and visuals are the usual grungy rat holes you’d expect from an abandoned hospital, but they are well done and for the most part appropriate to the location. They are both lists and return items, and each HOs is visited three times. There are few puzzles, most reasonably easy, but skipping one costs you 30 minutes of game time, so that’s just as well!

    This is the first of a series of three games each of which is increasingly well done, but it is still an excellent place to start your career with the “Agency of Anomalies”.

    I recommend this game!
    genkicoll
    genkicoll


    Posts : 8426
    Join date : 2011-12-28
    Age : 50
    Location : Pacific Northwest

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    Post by genkicoll Wed May 01, 2019 12:23 am

    The Agency of Anomalies: Mystic Hospital (IHOG)
    2012 review updated after replaying Steam version April, 2019

    There are separate sliders for music and sound, plus options for full-screen, wide screen and custom cursor. Choice of Regular or Advanced mode.

    Our notebook contains tabs for Goals and Story, plus a separate Top Secret file that will show you patient charts.  The notebook also tracks your time in-game, which is used to compete against the (pre-populated) Top Players on the Main Menu.

    Story:

    The opening sequence long, but the voice-over is very well done.  In short, the government tries to harness the paranormal activity of a haunted hospital to create the perfect soldier.  Of course, things don't go as planned, and now our investigator extraordinaire needs to stop the dimensional vortex that would devastate our world more surely than any war.

    Further cutscenes are not as long, and can be rewatched at any time via the Top Secret file next to your notebook.

    Basic Gameplay:

    Using the HINT button during the adventure portion will either tell you that there's nothing to do on that scene, or will highlight the areas that you need to pay attention to.  Choose one of the highlighted items, and it will give you an image-solution.  No directional hint.

    Mini-game instructions are available, and the puzzless can be SKIPPED, but this will add 30 minutes to your in-game time counter.

    No MAP or fast travel, exits to new locations are not always clear and there is a LOT of to-ing and fro-ing. 

    Hidden Objects:

    There are two types of hidden object scenes.

    The first is your standard find-by-list with light interaction (items in red need some kind of task before you can collect them). There are more items to find than are listed - 22 for each scene - and each time you find something, a new item will be added until you've found everything. The scenes are not terribly crowded, nor are items tiny or concealed by poor lighting.

    The second type gives you items that you must return to the scene. These are lot of fun, as they requires you to really study the scene. Sometimes items will be used in ways that make perfect sense, but that you might not have thought of initially.

    Sights and Sounds:

    The music is nothing outstanding, but nice enough.  The sounds of the skip and hint buttons becoming ready to use were pretty irritating, but otherwise the sfx are good.

    Sometimes you will have just the background noises, such as the cawing of a bird or the sound of the wind. It's a pleasant effect, and nicely-environmental.

    The graphics, on the other hand, are very nice; sometimes beautiful!  I love how well the devs took the era into account, both with little comments in our journal and with the care they used in choosing what objects to use in their HOS.

    Bonus Content:

    • 12 in-game achievements
    • 20 Collectible Post Cards
    • Integrated Strategy Guide (accessible via Menu button)
    • Bonus Chapter
    • 8 Replayable mini-games

    Bonus Chapter:

    The main storyline wraps up nicely at the end, so we are given a new area of the hospital to explore in the bonus.  As opposed to the main game, this chapter is incredibly repetitive in actions.  Two of the mini-games are played three times each (one of which is a Simon Says-type game), and we visit the HO scenes at least three times each.  I stuck with it for two hours, but even though the strategy guide showed that I was close to the end, I just couldn't finish it.  It was mostly finding hidden objects, and not enough adventure to break things up.

    HOS are find-by-list only in the bonus chapter.

    Verdict:

    The main game was very interesting, and I enjoyed having a different take on the abandoned hospital theme.  Gameplay is nicely varied, and the story is strong without drowning you in things to read.  Recommended to IHOG-lovers~

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