And Now For Something Completely Different... ***
BASED ON FULL DEMO ONLY
Tearstone is not your average HO GAME, by a long shot. The GAMEPLAY is of a style I’ve never seen before.
In each SELF-ENCLOSED CHAPTER (there are 8) you receive a list of 16 or so GREY-SCALE PIX of the items you will need to COMPLETE the chapter. The first few of these items are almost certainly within easy view in the first LOCATION you find yourself in. As you find items they are changed to FULL COLOUR in your list and are now available as INVENTORY ITEMS. As they’re used, they disappear. There are no useless items, by the end of the chapter you will have NO ITEMS LEFT. You will then move to a NEW LOCATION to start the NEXT CHAPTER.
There is also usually a CHARACTER to speak with who will give you TASKS or errands to run for them before they will help you. You will need to search other SCENES within or beside the original LOCATION. Some will only become available after some task has been completed or a PUZZLE solved. Some items require the combining of two inventory items and you have a MAGIC MIXER for that. NONE of these activities is DIFFICULT. There is only ever a few scenes and tasks in each chapter, so while there is a lot of back and forth, you can’t get lost. Therefore, NO MAP.
HINT gives you either the task to be performed in that scene, or if there’s nothing, then either suggests you come back later, or tells you that there is nothing left to do there.
I can’t remember anything at all that might be construed as sound, so either it wasn’t there or was very forgettable. No VOICEOVERS.
The GRAPHICS are a puzzle to me. On my monitor they look so horridly low-def I’m not sure I could ignore it enough to enjoy the game. Yet others are saying they’re good. I assume that this is therefore my own silly fault buying the latest and biggest! *sigh*
I am not going to tell you this is a fantastic game. But it IS SIGNIFICANTLY DIFFERENT from the usual run, and it has WELL THOUGHT OUT gameplay.
Not fancy, but interesting.
I recommend this game!