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    Artist Colony (Sim)

    genkicoll
    genkicoll

    Posts : 8333
    Join date : 2011-12-29
    Age : 46
    Location : Pacific Northwest

    Artist Colony (Sim) Empty Artist Colony (Sim)

    Post by genkicoll on Sun Jan 01, 2012 2:06 am

    Artist Colony (Sim) Artist-colony_feature

    Artist Colony

    Big Fish link
    Once home to the most pioneering creators of their time, it’s up to you
    to restore a thriving oasis of artists as you rebuild the community.
    Attract new talent by renovating the gorgeous surroundings and inspiring
    artists, dancers, musicians and more to become masters of their craft
    in this fun Sim game. Create, perform and sell brilliant works of art to
    revive this ultimate creative sanctuary in Artist Colony!


    • Personable characters
    • Unique gameplay
    • Inspire artists!
    Click images to enlarge Artist Colony (Sim) Th_screen1 Artist Colony (Sim) Th_screen2 Artist Colony (Sim) Th_screen3
    genkicoll
    genkicoll

    Posts : 8333
    Join date : 2011-12-29
    Age : 46
    Location : Pacific Northwest

    Artist Colony (Sim) Empty Re: Artist Colony (Sim)

    Post by genkicoll on Sun Jan 01, 2012 2:08 am

    Review from June 7, 2010

    Artist Colony -- Based on 1 hour demo

    This is another game that I had no interest in trying, but I gave
    it a whirl, anyway. I was hoping to be surprised, but I find the game
    so-so.

    In this game you are re-building a defunct artist's compound where
    people can train in painting, music, sculpting, dance, photography, etc.
    The goal of the game is to restore all of the studios, clear all the
    debris, rebuild anything that needs it and above all, create
    masterpieces for guests to purchase.

    Before you can train, you have to clear debris, then rebuild the
    studio(s). When people get tired, they need to rest on a bench or
    sleep. When they get hungry, they'll eat at the kitchen. The problem
    is that when they get uninspired, they get depressed, and when they're
    depressed, they won't do anything at all.

    This game would be a lot more fun if it wasn't so hard to inspire
    our little artists, but alas, it's very difficult. Sources of
    inspiration will show up now and then, such as beautiful flowers, or you
    can (barely) manage to raise the level by having them view something
    pretty like a pond or flower garden. Sometimes they will think about
    someone of the opposite sex, and if you put the people together,
    sometimes they will fall in love. And sometimes not. The person with
    the original thoughts tends to get depressed at this point, but putting
    them near the person they're thinking about might help.

    Your artists move pretty slowly, which helps to keep track of them
    all, but it's rather annoyingly slow when you only have two people to
    manage.

    My impression: Too slow, too hard to keep people inspired, and hence, not as fun as it could have been.

    December, 2011 comment:

    I plan to give this game another try at some point. Challenger's has offered up some tips and tricks to keep the artists inspired, which was my main concern when I originally tried it.

      Current date/time is Wed Apr 01, 2020 4:00 am