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    Artifacts of the Past: Ancient Mysteries

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    genkicoll

    Posts : 7460
    Join date : 2011-12-29
    Age : 43
    Location : Pacific Northwest

    Artifacts of the Past: Ancient Mysteries

    Post by genkicoll on Sat Dec 31, 2011 9:33 pm

    Artifacts of the Past: Ancient Mysteries
    by: Kranx Productions

    available: Big Fish Iwin



    Help Doctor Artifact launch an expedition! Equipped with
    unique devices, research mysterious items and travel across the globe!
    Strangers from around the world hunt Doctor Artifact down just to have
    their relics examined. Carefully decipher the artifacts in a special lab
    and watch as amazing and breathtaking stories unfold in Artifacts of
    the Past – Ancient Mysteries, a fantastic Hidden Object game.

    Click images to enlarge


    genkicoll

    Posts : 7460
    Join date : 2011-12-29
    Age : 43
    Location : Pacific Northwest

    Re: Artifacts of the Past: Ancient Mysteries

    Post by genkicoll on Sat Dec 31, 2011 9:35 pm

    Artifacts of the Past: Ancients Mysteries

    Seems to be a straightforward, linear HOG at first

    You have a choice of Easy or Normal mode, as well as whether or not you
    wish to have a tutorial (which is very short and to the point).

    Sound effects and music are adjustable separately, but there is no
    option to turn off the custom cursor. You can have the game full-screen
    (or not), and there is a magnifying glass available, should you need it.

    Hints are refillable.

    Dialogue and mini-games are skippable.

    The hidden object scenes are "junk-piley", though not overwhelmingly so.
    If you do not like it when items are hidden in weird places (ie. fork
    in the sky, robot toy in an ancient Egyptian display), then you may not
    enjoy this.

    Gameplay is interspersed with story. Progressing on to my second hidden
    object scene revealed that in addition to finding objects by list, we
    have some fragmented objects to find.

    At this point I exited the game and restarted from scratch. I had begun
    the game on "Easy" mode to get the gist of the game, but during the FROG
    scene, I was disappointed to see every item I was supposed to find
    lighting up as soon as I moused-over the area.

    I was pleased to see that the hidden object list is randomized, so I
    didn't have to search for exactly the same items. I was able to breeze
    through the first scene (and the subsequent mini-puzzle) pretty quickly.
    Coming to that first FROG scene, I was disappointed to find that
    certain objects (though not all) are STILL lighting up when I mouse-over
    them!

    I'm not a huge fan of FROGs to begin with (seems like all you have to do
    is click on anything that looks out-of-place), and the hand-holding was
    definitely irritating.

    I continued the game, and with 20 minutes left on the demo, I uninstalled it.

    PLEASE, developers, don't give us unsolicited hints! What's the point of
    playing a game that shows you everything you need to do? We have two
    difficulty levels, so why not actually make one harder than the other?

    I will give this games thumbs up for one innovation: There is a button
    that will allow you to change your hidden object list. Stuck and don't
    want to use a hint? Click the circular arrow button to get a new list of
    items to find (have two items left to find? Click the button and now
    you have two different items to find).

      Zoo Tek Phoenix

      Current date/time is Mon Dec 05, 2016 11:29 am