Brink of Consciousness: Dorian Gray Syndrome
This game is made by MagicIndie Softworks, and it's quickly becoming a new favorite developer for me.
We have bunches of options on this game, with separate sliders for music, voices, sound effects, and environment, plus options for full-screen, wide-screen, custom cursor, and film grain. Nice!
You can also add on a choice between regular and expert mode.
The first thing you see when you enter the game is a note mentioning that for best results, to play with the sound ON. The music is really outstanding, and there's a nice chill effect from the intermittent taunting we receive from the antagonist when the sound is on.
We have a journal that nicely rounds out the story, as well as a separate, easily-accessible MAP which shows us where we are, where there are active areas, where we need to do a puzzle, etc. Even with the help of the map, this is not a game that you can walk away from for long periods of time - there are just too many locations, and too many things that need to be remembered.
The HINT button is refillable, and if used during the adventure portion of gameplay, will either highlight where we need to look, or tell us there's nothing to do (in that location) at the moment. Using a hint during a HOS will ask you which hidden object you'd like to find.
Hidden object scenes are well-spaced, and naturally-cluttered. No ballerinas floating in the sky on this game! There is some light interaction during the HOS - enough to keep it interesting. There is NO mis-click penalty.
Mini-puzzles are nicely tied in to the story, and instructions are not forced on you. If you want to know how the puzzle is done, there's a "?" in the top left of the scene that will give you instructions.
Gameplay is pretty linear in the beginning, but it's not long before things start to become more challenging. There's quite a bit of to-ing and fro-ing in the game, and if you get to a point where you're not sure what to do, try retracing your steps (or just check the map to see where you might have missed something *giggle*)
The inventory bar is retractable, giving us a better view of the beautifully done graphics. There are times when just moving your mouse over the scene will cause a reaction. Just one of those little touches that really adds to the atmosphere of the game.WARNING:
I did not notice any spiders (how unusual!) in this game, but there is a snake to deal with. It's not bad at all, in my opinion, but then, I'm not afraid of snakes
This is a gorgeous game, deeply immersive, and with a very twisted (and interesting) storyline. The very highest quality in every way, I would say that this game is superb, and one of the best I've played. I'm excited that the new Brink of Consciousness
is due soon - can't wait! CE Content:Integrated strategy guide
The strategy guide is very clear, and will stay open to the page you leave it on.
The main game had a very satisfying ending, and the bonus chapter continues the story three months later. There are 15 locations, plus two hidden object scenes (each of which you will play twice.)
12 musical tracks
, which you can download to your computer
This is one of the rare soundtracks that I hoped would be included in the game, so I'm very happy to see this!
Always interesting to see!
Two scenes from the game, plus three specially-made wallpapers
Very funny! 10 caricatures of Oscar out in the world
Interview with the Developer
The interview is subtitled, since the devs are Russian, and lasts for 10 minutes! There's some interesting stuff in there, but it's good that the extra content is locked until after you finish the main game -- towards the end of the interview, you get some spoilers!
Awesome, awesome game, and SO glad to have the CE version!