I just finished the new Phantasmat: Town of Lost Sense, and the bonus chapter. The game was honestly pretty great... until the ending went all "Sixth Sense" on me. The bonus made it worse.
It left me with questions about the movement of spirits in the temporal world. Shall we?
- Things that made me go "hmmm":
How does a ghost open a door? Why does a ghost hide in a closet from a live creepy dude? How does a ghost climb into a tree house or shoot a weapon or drive a car or work any number of puzzle doodads? How does a ghost get held captive? Why is a ghost afraid of the person who made it ghostly in the first place? I mean, I would choose to haunt his creepy butt for the rest of his miserable life, but that's just me.
There are other questions as well. For instance, why is the sheriff sending ME out to look for the creepy guy while he peers out the window like a frightened kitten? As a follow up question, if I am a ghost, how can the sheriff even see and talk to me?
The bonus section did not help. We find out that the sheriff was dating Mama Creepy Guy but MCG broke up with the sheriff because she felt it was not in her son's best interest to have her date anyone? So once you give birth to a creepy murderer kid, your dating days are over? Murderous spawn children really put a damper on your love life apparently.
Best of all was the grave digger guy. Sure, Jefferey has killed dozens of people but "there's still some good in him"... what is the "good" in him? That he keeps your grave-digger business booming with all the dead bodies?
Anyway, the only thing that made this whole game come "clear" for me was the bonus video at the end of all the game developers. I got quite a chuckle out of it.
To sum up: game was good, but the ending was silly. Enjoy the game, but don't think about the logic (or lack thereof) in it. At least the laws of physics still applied and there were no waffle bullets.