Welcome to GGG, where we talk casual games, books, movies, recipes, indie games, and MORE!

    Victorian Mysteries 1: Woman in White


    Posts : 7872
    Join date : 2011-12-29
    Age : 45
    Location : Pacific Northwest

    Victorian Mysteries 1: Woman in White

    Post by genkicoll on Sun Jan 08, 2012 7:35 pm

    Victorian Mysteries: Woman in White
    by Freeze Tag Games - September, 2010

    Series links:  Victorian Mysteries 1: Woman in White, Victorian Mysteries 2: The Yellow Room

    Available at:
    Big Fish for PC and Mac

    Who is this Woman in White and where  did she come from? Walter Hartright, a poor drawing teacher, finds  himself in the middle of an inexplicable mystery. Somehow his future is  intertwined with an elusive woman who harbors a dreadful secret. A  secret so damaging her life is in danger! Explore Victorian mansions  finding Hidden Objects, search for clues, uncover diabolical plots, root  out the lies, and discover the truth in Victorian Mysteries: Woman in White.

    Click images to enlarge

    Last edited by genkicoll on Sat Sep 28, 2013 9:06 pm; edited 13 times in total

    Posts : 7872
    Join date : 2011-12-29
    Age : 45
    Location : Pacific Northwest

    Re: Victorian Mysteries 1: Woman in White

    Post by genkicoll on Sat Sep 28, 2013 9:06 pm

    Victorian Mysteries: Woman in White (IHOG)

    SNAKE WARNING!  There is one very large, hungry snake that you have to interact with rather early on. 
    CIRCLE OF LIFE WARNING!  For those very sensitive to such things, we will end up having to feed this snake... and snakes are not vegetarians by any stretch of the imagination.  We do not SEE it happen, but we still have to give something to the snake.

    Options include separate sliders for music and sound, plus full-screen, custom cursor, and windowed.  At full-screen the graphics did not look stretched at all, and no black bars on the sides.  You can choose between Casual and Expert (no sparkles except to indicate HOS   ) modes, and the tutorial is optional.

    The opening scene is semi-long, skippable, and voiced over.  It sets the tone of the mystery quite nicely, not to mention the reason WHY we are trying to find our own way into the manor, so I recommend watching it

    We have three tabs in our journal:  Story, Family Tree, and Characters.  The story tab is our basic journal, whilst the other tabs help us keep track of who we meet and how they are related.  Clicking on a picture in the family tree will automatically open the character section with a description of that person.  The Family Tree section gives us quick links to information, not only to the characters we've met, but also to articles we find during the game.  If you look early on, you'll see that surrounding the family tree area are 20 locks.  As you find articles, they will replace one of the locks, and clicking on the picture will take you to the article so that you can read it.  We get a LOT of extra story this way, something I really like.  

    Beneath the journal is a Task/Map button.  Clicking on it will, as you probably guessed, show us a list of tasks, as well as a map of the grounds.  Our current location is indicated, it does not show active areas, and there is no jump-to option. 

    HINTS are refillable at varying rates, depending on which mode of play you've chosen.  If you are on a scene that needs something done, using the hint will point out the area, even if you don't have the inventory to do the interaction yet,    and it does discharge your hint.  There is an automatic "There is nothing left to do here" message, and the hint is unavailable on these scenes.

    There are no instructions for puzzles unless you want them -- Just click on the question mark at the top left of the puzzle pop-up box.  The mini-games ARE skippable, but they are not terribly challenging, and I completed all of them without any trouble.

    Hidden object scenes CAN be lightly interactive (ie. open drawers to find items,) and you can get up to FIVE useable items per scene!   There IS a misclick penalty.

    Zoom-in scenes automatically close once you've found any useable items.

    There are limited locations to visit per chapter, at least at first.  It seems at first like this is going to be a short game, considering the number of locations we have, but there is a lot to do and discover, and later on more locations will open up.  HOS do NOT repeat, and there is a heavy adventure feeling to the game, with HOS nicely balanced throughout.  Later in the game we have quite a few locations open to us at once, and just wandering to the correct scene will get the story to progress.  The message that there is nothing to do on that scene is quite helpful during this part of the game

    The story takes an unexpected turn towards the end, and what follows are some truly chilling encounters.  The game gives us a solid ending, and we are left with "a story for another day," which I assume is what the next game, Victorian Mysteries 2: The Yellow Room is about.

    I had a few minor gripes.  The pop-up screens have to be closed manually instead of just clicking on the background, and it would have been nice to be able to turn off the sounds, but keep the voices on, but the game IS three years old!  The graphics are a bit dated, but overall I think this is a very good game.  I was intrigued by something that was implied during the opening scenes, and I was not disappointed.  I found the story to be interesting, and the fact that what I had assumed would happen DIDN'T made it all the more enjoyable.

    There IS one last thing to mention, and that is the "Secrets" portion of the main menu, which is not accessible until you finish the game.  Clicking on this button will allow you full access to your journal so that you can peruse the many documents and other additions at your discretion.

    If you enjoy the demo of this game, I highly recommend getting the full version

    Never be a prisoner of your past.
    It was just a lesson, not a life sentence.

      Current date/time is Tue Jul 17, 2018 6:22 am