Must Have For Me!*****
BASED ON DEMO
LOVE how the main menu page looks 3D. The intro cut-scene covers the backstory well in just a few words. And then we are straight into the action. New twist on the vehicle accident *wink*.
SIGHTS & SOUNDS
As always, the graphics for the Awakening series are extraordinarily pretty, even when the quality is a leeetle bit off. The colours and imaginative locations, the clear and beautifully detailed objects – all as lovely as ever. The voiceovers continue from the previous games and are all very well done. The music is the signature tune plus a nice variety of others and many of the sound effects are also the same as previously.
The trailer at the end of the demo, graphically speaking, was very poor quality.
Our Queen Sophia is still looking to free her parents from the poisoned sleep induced by the evil Dredmyre. Could you enjoy this story without the previous games? I think yes. I enjoyed what I did despite not having finished the Awakening 5 game. (I know, shocking isn’t it?) But it would certainly help, since this is the final episode, that you have played the other games and can enjoy the upcoming sense of closure I am so looking forward to. There has been just one too many of these games.
Sophia must find the only blacksmith in the world that can forge the sword she needs to defeat Dredmyre permanently. Of course, everything goes wrong. I shall not say more, for it would spoil the effect, but all most certainly does not go as you’d expect it to. The end of the demo was such that I would have to buy this game just to get past that point emotionally. I say no more.
There is some nicely refreshing gameplay here. The HOPs (21) are interactive list and progressive silhouettes, and the lists have some really clever twists to each of the 2 I completed. The mini-games (43) are also different, but not at all difficult yet. I completed a ‘puzzle board’ styled game without hint or skip, which is probably a first for me.
There is no journal, but a teleporting hint and an interactive jump map that indicates active tasks (on the lowest of 3 difficulty levels), cover most situations. The hint is our friend the owl again, and we still have our pet Pocket Dragon. Tasks are noted as they are added.
The demo only took me 45 minutes, and covered the first 2 chapters of 7.
The gallery items include wallpapers x12, nice ones. Concept Art & Cut Scenes not available. Music x 12. Achievements, many. Mostly performance based. There are flower stones to collect (45), which can be used in the Garden, and Lilies to collect in there.
The Garden looks pretty cool. Enough for me to buy the CE for the first time with this series. You must buy seeds with your flower stones, collect them with a Match 3-like mini-game, and then combine and plant them in order to create the lilies from recipes. They are fun ones like “laughing lilies. (I didn’t get this from the demo, it was available in the beta) I enjoyed this unusual twist.
Well, obviously, I liked it! I think its high points are the anticipation of a satisfying finish. The deeply emotional involvement right from the demo, and the freshness of the gameplay. I also think the bonus game in the Garden works.
I recommend this game!