BASED ON DEMO
Very similar to the other recently released Cateia game, Tales Of The Dragon Mountains 2: The Lair. But a strictly ADVENTURE LITE game. No HOPs at all.
10 Mini-games, according to the statistics page, but I think that is just in the demo. There will be more in the full game. Because, there seemed to be an awful lot of puzzles
. I found them a bit too hard and at times too confusing for my taste. The instructions are sometimes just not clear enough. At others, a simple and familiar game is transformed into something I can’t do at all by an extra layer to it.
Mostly, though, the game is adventure, not too difficult.
The journal has useful info. It also has a section for achievements, game statistics (including things like how many puzzles you have completed from the total, and a game timer), and a help section.
There is a symbol of walking feet on the right of the (lockable) inventory bar, which toggles exit indicators. Hint is directional.
Good 3D graphics, very well done of their type, but I dislike the look. Bright and colourful, cleverly done. The people are well drawn, and I liked the art style (just not the 3D aspect).
There is a LOT of chatter, and it is all very well acted.
The story is not ‘told’, it is simply experienced. You are somewhere tropical (later, we find it’s on the Amazon River) when the area is set on fire. We collect our things and skedaddle by air. From take off to, um, landing, the cut scene is very good. On the ground once more, we must survive in the jungle until we can find civilization.
What we find instead is snakes longer than you are, piranhas, and human sacrifice!
There are achievements and collectible skulls (21).
Looked okay, but I couldn’t work up much excitement. (I’ve said that a lot lately, so maybe it’s me). If you are into the puzzles, you might get a kick out of it. The 3D graphics probably put me off it more than anything.
Sitting on the fence for this one.