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    Haunted Train 1: Spirits Of Charon

    JustTheFacts
    JustTheFacts


    Posts : 5142
    Join date : 2013-09-01
    Age : 61
    Location : Western Australia

    Haunted Train 1: Spirits Of Charon Empty Haunted Train 1: Spirits Of Charon

    Post by JustTheFacts Sat Jan 11, 2014 4:55 am

    Haunted Train: Spirits Of Charon
    by Deep Shadows - January, 2013

    Series links: Haunted Train 1: Spirits Of Charon, Haunted Train 2: Frozen in Time

    Available at:
    Big Fish as Collector's Edition / Standard Edition

    Haunted Train 1: Spirits Of Charon Haunted-train-spirits-of-charon-ce_feature

    Charon's train has left the station, and you’ll never believe who’s on board.

    You and your fiancée were supposed to be happy, but someone's destroyed your wedding day, and your lives together. Now her ghost beckons to you from the train of death. Can you put this vicious deed to rest – and help Charon bring justice to your love’s tragic end?

    The Collector’s Edition includes:

    • A bonus chapter that explores Charon's origin
    • Wallpapers, soundtracks, and concept art
    • An available Strategy Guide

    For the Standard Edition

    Click images to enlarge
    Haunted Train 1: Spirits Of Charon Th_screen1_Haunted Train 1: Spirits Of Charon Th_screen2_Haunted Train 1: Spirits Of Charon Th_screen3
    JustTheFacts
    JustTheFacts


    Posts : 5142
    Join date : 2013-09-01
    Age : 61
    Location : Western Australia

    Haunted Train 1: Spirits Of Charon Empty Re: Haunted Train 1: Spirits Of Charon

    Post by JustTheFacts Sat Jan 11, 2014 5:01 am

    Developer: Deep Shadows

    Original All-Round!  
     

    Sunny Sunny SunnySunny Sunny

    BASED ON DEMO

    This is what I submitted to Big Fish, but I am not sure it's a very accurate report. It's Orneon I have issues with regarding graphics, developers of Mind Invasion, which I was playing when I stopped to demo this, and I think I got confused about both the graphics and the puzzles - which were brain bending but original in Mind Invasion. So, take this with a grain of salt. I do stand by my specific observations about features etc. and my general impression, that this game is going to be lots of fun.

    FIRST IMPRESSIONS
    Although subdued, the opening sequences are impressively high quality. The tale is told simply and well, and we are soon ready to take on the challenge.

    SIGHTS & SOUNDS
    I am often of two minds about this developer’s art. The cut-scenes are exceptional quality – possibly the clearest I have seen. I particularly liked how the bride and groom looked. Yet the location graphics are grainy and visibly low definition (I have large monitor though). The HOP scenes are again clear and sharp and a pleasure to look at.

    The narrator/main character’s voice is used wonderfully. Some of the other voices are not so good, but none are bad. The music has a lot of crashing piano chords and other exciting stuff, but otherwise did not make much of an impression.

    WHAT’S HAPPENING?
    Your bride is killed on your wedding day, you are knocked unconscious, and wake with a train ticket in your hand. You just manage to catch it before it leaves the station. On board, the ghost of your bride begins the explanation of what has happened and what you must do.

    The train belongs to Charon – the ferryman who takes souls over the Styx. Caught up in a battle between Charon and a gang of evil doers, your wife and the others aboard cannot pass over until these men are lured to the train and disposed of . That’s where you come in. The game is broken up into the capture of 4 of these villains and rescuing your wife.

    It’s an interesting and involving story, structured ideally for this kind of game.

    GAMEPLAY
    The emphasis is on HOPs of the interactive list and misplace items kind. With a couple of variations as well. A scene can be revisited, but with a new search method. They are exceptionally entertaining HOPs. The puzzles are also wonderful. Original and challenging, but not overly so, and they are kept nicely in context. I normally tolerate puzzles at best. These were a pleasure.

    As well as the directional hint, notebook (which replays movies) and an interactive jump map that gives you quite a lot of information, there is also a magic monocle. This glows when it can be used, and reveals the truth behind magic glamours. Special effects are used, giving the scene an ethereal green glow, and highlighting the hidden information. It’s used quite a lot for this type of feature, but each time is different and interesting.

    There is also a game timer, and in the 45 minutes it took me to do the demo, I completed roughly 20%, or 2 out of 12 chapters. And there are 3 choice of difficulty. I played the simplest.

    CE BLING!
    There’s little here except the bare bones. Wallpapers x8, Music x6, and an unknown number of Concept Art sketches. And the obligatory bonus chapter and strategy guide.

    I am tempted to say this game should not be a CE, but the quality of the art and story are there, just not the bells and whistles. So it’s a tricky choice.

    COMBINED IMPACT
    Either way, I think this is an excellent game with lots of appeal, in either edition.

    I Recommend This Game!
    JustTheFacts
    JustTheFacts


    Posts : 5142
    Join date : 2013-09-01
    Age : 61
    Location : Western Australia

    Haunted Train 1: Spirits Of Charon Empty Re: Haunted Train 1: Spirits Of Charon

    Post by JustTheFacts Wed Feb 12, 2014 6:08 am

    I'll just give you this as is. There are some changes made, mostly though, it's my impressions I seem to have got muddled up.

    Huh? I Guess I Got It Wrong! ****

    BASED ON COMPLETED GAME

    FIRST IMPRESSIONS
    If you haven’t read my review of the CE for this game, please don’t. I don’t know where my head was that day, but clearly it wasn’t on the job! While the facts are correct, some of my responses to the game seem way off, having completed the game!  Embarrassed 

    So. This game starts out with a wedding, but the honeymoon’s not all it could be. The bride is murdered at the altar, and we, the groom, are left unconscious. The graphics are fine, nothing brilliant, but quality. As are all aspects of this game. Except a couple of niggling bits.

    SIGHTS & SOUNDS
    The graphics are good, but not great, although the artwork is appealing and has that eerie magical ‘ectoplasmic’ green that works so well for anything supernatural. The HOPs are bright and colourful without seeming out of place. One thing I liked, we find a newspaper with a relevant story on the front page. The photo comes “alive” and the narrator tells us some back history, all with the newspaper still encasing the ‘photo’. I thought it was nifty.

    The narrator/main character’s voice is used wonderfully. Some of the other voices are not so good, but none are bad. The music has a lot of crashing piano chords and other exciting stuff, orchestral for the most part – always at one extreme or the other. Sometimes, it is beautifully ethereal.

    WHAT’S HAPPENING?
    Your bride is killed on your wedding day, you are knocked unconscious, and wake with a train ticket in your hand. You just manage to catch it before it leaves the station. On board, the ghost of your bride begins the explanation of what has happened and what you must do.

    The train belongs to Charon – the ferryman who takes souls over the Styx. Caught up in a battle between Charon and a gang of evil doers, your wife and the others aboard cannot pass over until these men are lured to the train and disposed of . That’s where you come in. The game is broken up into the capture of 4 of these villains and thereby rescuing your wife.

    Another reviewer called the story preposterous, and it is. But it’s also an involving story, that kept me playing. My problem with it is the inconsistencies. From the pronunciation of the name Charon, of which there are 3 variations, to the book referring to the train as the “Phantom (i.e. not the Haunted) train, to the villain who loudly declares he’s going to follow you onto “that train” - the train that he has spent hundreds of years avoiding in order to stay immortal - it seemed like someone else besides me was falling asleep behind the wheel. 2muchcompy 

    GAMEPLAY
    There seemed to me to be more adventure tasks than either puzzles or HOPs. Despite the fact that the HOP scenes are visited twice, they feel scarce. They are interactive lists with a greater degree of interaction than the norm, but they are still not all that exciting. There are more puzzles, and they are a problem for me. A lot are very well done original games, which unfortunately had vague or confusing instructions. Others required 5 steps of the same mini-game to open the lock. And some were just plain difficult. And the worst of all, where to me it looked as though the puzzle was solved, even after resetting and doing it all again, the game insisted I hadn’t solved. And without a SG, no way of knowing why/how!

    There is a journal, an interesting interactive jump map and directional hint to help you, and 3 degrees of difficulty to confound you.

    COMBINED IMPACT
    I did like the game. I am not as ecstatic about it as I was for the demo. The weird inconsistencies in story, the difficulty of the puzzles, detracted a bit from my enjoyment of it. But it is still a good game, worthy of an SE price.

    I recommend this game!

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    Haunted Train 1: Spirits Of Charon Empty Re: Haunted Train 1: Spirits Of Charon

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