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    Night Mysteries: The Amphora Prisoner


    Posts : 5149
    Join date : 2013-09-01
    Age : 57
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    Post by JustTheFacts on Sun Jan 26, 2014 5:14 am

    Night Mysteries: The Amphora Prisoner
    by Anvate Games - July, 2013

    Available at:
    Big Fish

    Night Mysteries: The Amphora Prisoner Night-mysteries-the-amphora-prisoner_feature

    Natalie Cole, a young writer, is late to board the ship that was to take her home to America. Already depressed by a chain of misfortunes, Natalie becomes absolutely despondent. Just when she is about to give up hope of getting home, she meets a captain at the port who is sailing a cargo ship to her very same destination, and he invites her to sail along with him and his crew. Natalie, relieved at her good fortune, agrees. Little does she know, this random stroke of good luck hasn't come without a price. Natalie has unwittingly embarked on a dangerous and exciting journey where she must prevent ancient evil from awakening inside a mysterious antique collection on board the cargo ship! Can Natalie save the crew and its captain from evil spirits and still return home?

    • Enjoy puzzles and mini games!
    • Captivating and outstanding storyline
    • Fascinating quests

    Click images to enlarge
    Night Mysteries: The Amphora Prisoner Th_screen1 _ Night Mysteries: The Amphora Prisoner Th_screen2 _ Night Mysteries: The Amphora Prisoner Th_screen3

    Posts : 5149
    Join date : 2013-09-01
    Age : 57
    Location : Western Australia

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    Post by JustTheFacts on Sun Jan 26, 2014 5:16 am

    I Don’t Actually Hate It **


    Clearly, this is another game from the back of the closet, where I suspect it has been for at least a couple of years. Everything about it is old-school and low budget. But it did give you a chance to adjust brightness according to a referent point, which I liked.

    The intro is a comic book styled graphics (poorly done but not dismal) and the written story (no voiceover) goes on too long. Cut scenes are video or more comics, and there are too many of them. The game graphics low resolution photo realism, clear but you can see the pixels. Another thing I did like was the ‘camera’ rolled with the movement of the ship, and you had the option to keep or discard this.

    NEVER accept lifts from strangers! Especially sea captains offering you passage from Portugal to America on his cargo ship. I mean, what were you thinking? Still, it’s a different story, and therefore has its charm. You can’t sleep due to all the strange noises, so you go to investigate. After a couple of side tracks, you discover an ancient amphora with glowing green light emitted from it. It is the prison of a terrible evil, and it has gotten out. You must perform a ritual to save the crew and yourself.

    The gameplay is straightforward and old-fashioned. The HO scenes (11) are interactive list, and are surprisingly difficult. Items are well disguised, and the interactions are not obvious. Some words are wrongly translated. The puzzles/mini-games (15) are also oddly difficult. They require manual dexterity as well as brain power. For example, click on 6 rods that move at different speeds in the correct order and pace so that they all move out of the lock at the same time. Hint is quick, and directional outside HO scenes. Skip is slower. There is a journal with task list and a map. The many corridors of the ship are confusing and so even though the map is neither interactive or a jump map it is useful.

    Both HOs and puzzles are replayable from the main menu.

    This would have been a well thought of game a couple of years back I think, and it’s not all bad even now. It does have low production standards, and is outdated, and it is also too slow with too much reading. But the story is interesting, and the puzzles are original.

    I’m withholding judgement and neither recommending it or not.

    I do/n’t recommend this game!

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    Post by genkicoll on Wed Jul 17, 2019 11:04 pm

    Night Mysteries: The Amphora Prisoner (IHOG)

    Options include a slider for Brightness before you even enter the game (can be changed at any time), separate sliders for Music and Sound, Full-screen and Screen Correction (to make it widescreen).  Choice of Casual or Advanced Mode, which can be changed at any time.

    NOTE: You cannot access the Menu by clicking on the Menu button. lol~ You have to click on the ship's wheel above it in order to get to the menu.

    WARNING for those sensitive: We have a mini-game where we have to catch a few tarantulas... Oh and there are rats, too.  No snakes, though, you're safe there! lol~


    You've had a run of terrible luck, but manage to gain passage upon a cargo ship bound for America.  What seemed to be a boon turns out to be a nightmare in disguise when a horrible noise awakens you one night and you find that the crew of the ship has disappeared.  You soon discover the horrible truth, and you only have 'til dawn to save the crew... and yourself!

    The story progresses via semi-regular cutscenes.  Our Journal contains extra details, and will also give you an idea of what you should be doing without giving you hints.  It feels more like a true journal than is usually seen in a game with hidden objects.  There is also an Objectives list inside if you need it.


    Be on the lookout for pearls* as you play.  You'll likely notice them right after you start the game, but you won't find out that they're not a collectible until after you've been playing for a while.

    The first half+ of the game plays more like a true adventure than an IHOG.  Your cursor will change when you mouse-over something you can interact with, but it does NOT change over items that you can pick up.  Like any good adventure game, click on anything that looks useful.  You may get a message that there's no reason to do or take something right now, but at least you'll know it's there for later. The latter part of the game has a lot more puzzles and HO scenes and less adventuring.

    Hidden Object Scenes can be lightly-interactive, but most of them are just your standard to-find list. The HOS themselves are junk piles, and some of the items are really cleverly-hidden.  These scenes will eventually repeat once.  Besides the lists, there are also a couple of times during the adventure portion when you'll have to find multiples of something, fragmented item-style. 

    A couple of the Mini-games are based on timing (ie. dropping something at just the right moment or spraying moving targets), and there's a super-irritating Simon-type memory game where you have to remember and repeat 8 sequences... and if you mess up anywhere along the line, you have to start over. La la la!

    We do have a MAP of the ship, but it is not interactive, nor does it allow instant transport.

    Using a HINT during the adventure portion will either give you a direction to go or pinpoint an objective on the scene.
    *Now about those pearls...
    You MUST have all of the pearls in order to complete the game, but I found out AFTER I spent 10 minutes looking for the last two that once you finish everything else in the game, the hint will help you find any missing pearls. *face palm*

    Sights and Sounds:

    The scenes gently rock in rhythm with the sea, but you can turn this function off at any time.

    Most cutscenes are done in a graphic novel style, but the rest of the game is done in the too-perfect 3D model style of yesteryear.  Although the copyright in-game shows 2015, Amphora Prisoner actually came out in 2013, so it's no surprise that the graphics feel dated.

    A couple of gripes, both related to anachronisms (there are a TON of them!):  What is a modern-day fire extinguisher doing in a tale that feels like it's from the 1900's, and why can't we use said extinguishers to put out fires, huh? >_<
    Night Mysteries: The Amphora Prisoner CA7D1815D800EEC4CB0DEA776B98178C67921FED
    The music and SFX are nicely-environmental, and there are no voice overs - much preferred to BAD voice overs, I must say!

    Extra Content:

    This is not a collector's edition, but you can replay any minis and/or HOS that you've already completed in the game via the main menu.

    • 15 Puzzles
    • 11 Hidden Object Scenes


    Cleverly-hidden HO's are offset by some annoying mini-games, but overall, this is a pleasant way to spend two or three hours, and - due to the strong adventure element - a bit different than your usual IHOG fare.

    Never be a prisoner of your past.
    It was just a lesson, not a life sentence.

    Night Mysteries: The Amphora Prisoner O9fj

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