Nightmare Adventures: The Witch's Prison
I absolutely adore this game. Certain games are going to be set apart from the crowd - you know they will be good, just because of the history of the series. Return to Ravenhearst, Dire Grove, PuppetShow, Echoes of the Past... Nightmare Adventures: The Witch's Prison
is far and away one of the best games of the year.
Oh yes. I rate this game right up there with the greats, but don't let that make you think this is an IHOG - it's not. This is an adventure game that any IHOG lover will love (IMO)... unless, of course, you HAVE to have hidden object scenes in order to enjoy a game.
The game originally had some people frustrated out of their minds, as there was a problem with the inventory/sluggish cursor. THIS HAS BEEN FIXED, and indeed, it was fixed the day after release!
The first thing I noticed about the game was the that the screenshots looked kind of dark. Dreary even. I entered the game and happened to click on the Options. I was shocked at what I found! Music Volume, SFX Volume... Brightness Level!
Lo! Let there be light! You have a handy dandy brightness slider that allows you to change how light or dark you'd like the game to be!
The game starts out journaling your past and what brought you to this strange place. The scenes are crisp and atmospheric, without being overwhelmed with text. You can advance the story at your own pace, and although you can skip it entirely, the story is what truly makes this game immersive... besides, they get a lot of information into just a few panels - it won't take you long to read
Immediately after the story-introduction (or lack, depending on what you choose), you have the choice of tutorial or no. I DO recommend looking at the tutorial. It is not an exercise in hand-holding, just a single pertinent page which explains the gameplay.
There is a button next to the Menu on the bottom left, labeled 'Story'. This is your PDA and...go figure... keeps you filled in on the story
I highly recommend keeping up with your "journal"/PDA. It will not
give you unsolicited hints, a MAJOR plus in my books! :thumb:
You do have a HINT button, and the refill-time is quite acceptable. Next to the HINT button is a PHOTOS button. Wonder what that does? Any adventure-gamer knows that you have to go back and forth, back and forth any time a new puzzle crops up. "What was that I saw, again...? I can't quite remember..." Those who find this frustrating, rejoice! You automatically get a literal 'photo' of important places/items/etc. If you prefer to journal these things out with pen and paper, no problem! Simply avoid clicking on the PHOTO button!
As for puzzles, yes, there are some! What would an adventure game be without puzzles?
The difference with this game is that the games are pertinent to the story, they make logical sense and they are do-able without being insultingly easy. If you simply can't stand mini-games, there is a SKIP button... and a HINT button!
Have I mentioned the humor? I haven't! I have been remiss! lol~ They made just about every clickable item in the game have two responses, and sometimes they had me rolling. Monty Python references? Oh, yes!
They even throw a parody hidden object scene in there (just the one).
Perhaps the most impressive thing about this game is that it was made by a small studio, with a two-person team :O A quote by GhostShip (Tim) from a post made at The Diving Bell Pub: "We are a tiny team, and not really fully grounded in the world of casual games as yet." A game of this length and quality from such a small team? AWESOME - I don't know how else to describe it. The developer had a lot of interesting things to say in the Beta thread at the Pub.
This game is atmospheric with an interesting plot and great gameplay. MANY kudos to the developers, and many thanks to Big Fish for supporting their amazing game! It is absolutely worth demoing, even if you don't tend to like adventure games.DISCLAIMER
: If you do not like to read, you will not enjoy this game as much as I did.