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    Mystery Case Files 8: Escape From Ravenhearst (MOG/adventure)

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    genkicoll

    Posts : 7713
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    Mystery Case Files 8: Escape From Ravenhearst (MOG/adventure)

    Post by genkicoll on Sat Jan 07, 2012 7:32 pm

    Mystery Case Files: Escape from Ravenhearst
    by Big Fish Game Studios - November, 2011

    Series linksMystery Case Files 1: Huntsville, Mystery Case Files 2: Prime Suspects, Mystery Case Files 3: Ravenhearst, Mystery Case Files 4: Madame Fate, Mystery Case Files 5: Return to Ravenhearst, Mystery Case Files 6: Dire Grove, Mystery Case Files 7: 13th Skull, Mystery Case Files 8: Escape From Ravenhearst, Mystery Case Files 9: Shadow Lake, Mystery Case Files 10: Fate's Carnival, Mystery Case Files 11: Dire Grove, Sacred Grove, Mystery Case Files 12: Key to Ravenhearst, Mystery Case Files 13: Ravenhearst Unlocked, Mystery Case Files 14: Broken Hour, Mystery Case Files 15: The Black Veil

    Available at
    Big Fish as Collector's Edition/ Standard Edition
    iWin Standard Edition only
    Steam



    You lived through their side of the story—now live through his!

    Return  once more to the haunted grounds of Ravenhearst Manor to uncover new  details about this poignant saga. What you find could very well be the  final chapter of this riveting story—if you escape.

    This is an intense psychological thriller that may reveal deep-seated fears.
    Not for the young or faint of heart. Consider yourself warned.


    Please note: This is the biggest and most intense offering from  the Big Fish Games Studios to date. If you are not sure if your computer  will be able to handle the game, please try it before
    you buy it!


    The Collector’s Edition includes:


    • Bonus collect and match quest!
    • Exciting bonus quest featuring the Case Book
    • Additional Hidden Object scenes
    • Integrated strategy guide


    Click on images to enlarge

       


    Last edited by genkicoll on Sun Aug 06, 2017 11:01 am; edited 1 time in total
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    JustTheFacts

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    Re: Mystery Case Files 8: Escape From Ravenhearst (MOG/adventure)

    Post by JustTheFacts on Wed Jan 22, 2014 6:35 am

    Shocking, Compelling, Baffling!
    Sunny Sunny SunnySunny Sunny 

    BASED ON COMPLETED GAME

    FIRST IMPRESSIONS
    INTENSE!! This game gives new meaning to the word. Telling this story involves looking at some of the uglier sides of life, so this game is right on the edge of decency. And it is a VERY challenging game to play. The feel of it is that of the more heavy duty of adventure and RPG games. Almost everything you need to do you must work out for yourself, and it is rarely a straightforward process.

    It opens with a news report, that looks totally believable, and segues into a series of increasingly insane flashes on some disturbing construction work. Then the madman reveals his goal – to “make you understand”. Well, nothing good can come from trying to understand Charles Dalimar!

    SIGHTS & SOUNDS
    The professionalism in the introduction is carried on throughout the game. Graphics are superb. The sound track is varied, exciting, deadly, restful and silent, depending on where you are in the game. Background and ambient sounds are, frankly, distressing, and for part of the game I had to turn them off. Dalimar is really spooky, face and voice. Integrated from actual video, but suffering from poor reception, he nevertheless seems more real, more dangerous than your surroundings, and that works very well with what’s happening.

    WHAT’S HAPPENING
    It’s hard to give an indication of the story without spoiling it. You return to Ravenhearst manor after a series of disappearances in the surrounding area. The house is a burnt out wreck. The lighthouse is barely functional. Seems everything has been destroyed. The ghosts of Emma and the others try to warn you away, but offer to help you when you won’t leave. But their power is limited, whereas Dalimar’s...

    MAKING PROGRESS
    Where to start? In keeping with the tradition of the Mystery Case Files series, Escape From Ravenhearst takes some radical departures from the known and accepted. And after years of hand holding from other games, this game gives us almost no help at all. There is no map. There is no hint outside HOP scenes. No instructions for the mini-games. The journal keeps story info but does not record clues. There are times when there is no information, no logic about where next to look, and you must systematically scour the area for signs of new information. The game geography is complex and strange, and with no map, very hard to navigate.

    Then there are the HOP scenes. These are not like any others. You are given the number of MORPHING objects in a location and no other information. Included in the scene will be other objects with other roles, and there may well be some that require more than one move. They are far more difficult than you’d imagine, because the entire scenes are in constant motion. I completed only one scene without the use of the hint button. And I usually don't use any hints at all for HOPs.

    There are also a couple of standard word list HOPs, including one which is a sketch book and cleverly done. There are also plenty of other very challenging puzzles. Most of them were too difficult for me to complete without the help of the walkthrough and/or skip. Even using a code or clue is more difficult than it seems at first glance, because you must interpret the information in unusual ways.

    FINAL VERDICT
    However you look at it, this game is not a walk in the park. It is a gruesome and gruelling trek through madness and hate. Yet, it is undeniably, compulsively, involving. Audacious and challenging, it is a MCF ‘tour de force’.

    I Recommend This Game!


    Last edited by JustTheFacts on Wed Jan 22, 2014 6:48 am; edited 1 time in total
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    JustTheFacts

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    Re: Mystery Case Files 8: Escape From Ravenhearst (MOG/adventure)

    Post by JustTheFacts on Wed Jan 22, 2014 6:37 am

    Considering how much I needed the SG for this one, I'm thinking of upgrading. What were the CE extras like, particularly the bonus chapter?
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    genkicoll

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    Re: Mystery Case Files 8: Escape From Ravenhearst (MOG/adventure)

    Post by genkicoll on Wed Jan 22, 2014 11:57 am

    The strategy guide was only in pictures -- no words.  The bonus content was morphing items in the journal, and possibly some in the game, itself (can't remember), and if you found them all, you unlocked two black and white hidden object scenes that looked like they could have come out of Highlights magazine for kids (except that the subject matter and complexity was, of course, much different.)  The only other bonus (and I do mean ONLY -- no wallpapers, no music tracks, no concept art, no bonus chapter -- nada) is the door tokens.

    You played MCF: Shadow Lake, so you're familiar with the tokens we were given to place back in scenes.  The tokens we get in EFR are part of the puzzle we need to "solve" in order to open each door.  Whereas in Shadow Lake there was a pattern as to where we could find the scenes we were looking for, these were completely random, and could be anywhere you've visited before.  Hard, but I loved it!  It really made you pay attention to the stellar art work.


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