Haunted Halls 2: Fears from Childhood
There are separate sliders for music and sound, plus options for full screen and custom cursor. There are two difficulty modes to choose from. I chose the easier mode since I've been having trouble concentrating
Still, I wasn't overwhelmed with sparklies, so that was nice.
The beginning of the game felt very familiar, and it should -- it takes up right where the bonus chapter from the first game, Green Hills Sanitarium
, left off. (At least I think it was from the bonus chapter... I don't remember seeing a portal during the regular gameplay, but I do remember one at the end of the bonus!) The difference in ambiance quickly becomes apparent as you progress through the game. This one's a bit brighter, not as creepy, and feels a bit more... how to put it... compartmentalized? It follows the same kind of gameplay formula as the first one: Helping people to overcome their various fears to progress in the game. I think what's different is that in #1 we had to work on multiple victims at a time, as we found ways to help them. Not so here. We enter the doorway to their fears, and everything for that one child is contained in that new "world" so to speak. The exception is that we do find some of what we need in the introduction area, which spans 4 locations (5 if you include the room of doors.) We have one other section to explore once we've finished with the children, too.
We have five children to help, with the following themes (skip this part if you don't to know):
- Toy store
The journal is my least favorite kind -- the kind full spoilers. If you need the help, it's handy, but unless you want unsolicited hints, I don't recommend reading it. There's no extra story in there, anyway. You do have a second tab, though. Whereas in the first game you had "patient charts," this time you have "fairy tales." Nothing really exciting to see, but they're there if you want to read them
The hint is refillable, and if you use it during the adventure portion of the game, it will either point out something you've missed, or tell you that there's nothing to do there at the moment. There is no map, but there's no reason to really have one with everything contained so neatly. You CAN revisit any part of the game that you've been to before, which I appreciate, but no real reason to do so.
The hidden object scenes are lightly interactive, and you will play each scene twice. A kudos for the devs here, in that found items stay FOUND, and any action you've done on a scene previously will STAY done when you revisit it. For instance, if you cut a piece out of something on your last visit, you'll see that it's still got a piece missing when you come back. There is a rapid-misclick penalty, but you have to click pretty quickly for it to come up.
The music and sounds are OK, and I dislike most of the voice overs *wince* Ah well, that's why the sound is turned down on this one
This is a good game, don't get me wrong, just a bit less challenging that I normally like. I enjoyed many of the tasks that we had to do, and learned some new things along the way. Overall, a nice distraction for a few hours.
I would like to know what happened in the bonus chapter, though, if anyone knows!