Developer: Gamgo (I think)
The Serpent Of Isis 2: Your Journey Continues
JustTheFacts- Posts : 5142
Join date : 2013-09-01
Age : 61
Location : Western Australia
JustTheFacts- Posts : 5142
Join date : 2013-09-01
Age : 61
Location : Western Australia
Classic Styled HOG ****
BASED ON COMPLETED GAME
Note: This is a HO only game
MY IMPRESSIONS
Well, yeah, the graphics are pretty awful. Things have changed a lot since Feb 2011. But once you get used to the distortions created by widescreen, they certainly don’t look as bad as many others of that era.
The game has the look and feel of a large file adventure game, with the 3D look, and lots of drab empty locations where little or nothing is happening. And the characters talk a lot.
But in fact there is not much adventure gameplay at all.
This game is all about the HO puzzles, which are generally well drawn and clearly lit (a bit fuzzy of course). They are all interactive lists, but variety is achieved through different styles of HO scene. For example, some are paintings, some are manuscripts, some are unlit, etc.
If you have ever played the Big City Adventure series, you’ll recognise the formula – uncountable numbers of HO scenes, visited 3 times. I can’t stand those games, the totally purposeless meandering through meaningless locations, with no adventure or puzzle activity except at the end of each chapter.
This game offers something better. There is a story that justifies the moves through the different locations and settings, and you get to choose where you go within the chapters. There are items to be found for inventory, which you'll need almost immediately, and the application of those items is sensible.
The puzzles are, as per the formula, mostly at the end of each chapter. They are reasonably easy, well most are, I had to skip 4 of them. There is a penalty for skipping – 20 minutes added to your time. My time (without the penalties) was 5 hours and a bit.
Note: There are some puzzles that cannot be skipped, but they are ones that require you to use information you have gathered and have recorded on a document in your inventory. But they are not no brainers, you must do a little analysing of the clues.
Another part of its appeal are the collectible hints. Each chapter has a different ‘special item’ that relates to the context and gives you extra hints. Your journal keeps track of how many you have found.
FAMOUS LAST WORDS
Ignore the graphics, the comic book characters, and the extensive dialogue, and you have a pretty amazing little game. I found myself unable to leave it till I’d finished the whole game. Fiendishly addictive.
I recommend this game!
BASED ON COMPLETED GAME
Note: This is a HO only game
MY IMPRESSIONS
Well, yeah, the graphics are pretty awful. Things have changed a lot since Feb 2011. But once you get used to the distortions created by widescreen, they certainly don’t look as bad as many others of that era.
The game has the look and feel of a large file adventure game, with the 3D look, and lots of drab empty locations where little or nothing is happening. And the characters talk a lot.
But in fact there is not much adventure gameplay at all.
This game is all about the HO puzzles, which are generally well drawn and clearly lit (a bit fuzzy of course). They are all interactive lists, but variety is achieved through different styles of HO scene. For example, some are paintings, some are manuscripts, some are unlit, etc.
If you have ever played the Big City Adventure series, you’ll recognise the formula – uncountable numbers of HO scenes, visited 3 times. I can’t stand those games, the totally purposeless meandering through meaningless locations, with no adventure or puzzle activity except at the end of each chapter.
This game offers something better. There is a story that justifies the moves through the different locations and settings, and you get to choose where you go within the chapters. There are items to be found for inventory, which you'll need almost immediately, and the application of those items is sensible.
The puzzles are, as per the formula, mostly at the end of each chapter. They are reasonably easy, well most are, I had to skip 4 of them. There is a penalty for skipping – 20 minutes added to your time. My time (without the penalties) was 5 hours and a bit.
Note: There are some puzzles that cannot be skipped, but they are ones that require you to use information you have gathered and have recorded on a document in your inventory. But they are not no brainers, you must do a little analysing of the clues.
Another part of its appeal are the collectible hints. Each chapter has a different ‘special item’ that relates to the context and gives you extra hints. Your journal keeps track of how many you have found.
FAMOUS LAST WORDS
Ignore the graphics, the comic book characters, and the extensive dialogue, and you have a pretty amazing little game. I found myself unable to leave it till I’d finished the whole game. Fiendishly addictive.
I recommend this game!
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