Chimeras: Tune of Revenge CE
What a delightful adventure game this is
There are some hidden object scenes, but they are nicely spaced, and do NOT repeat
You must complete some kind of action to access the hidden object scenes, and there is some token interaction on each scene.
Backing up now... *beep beep beep*
There are loads of options, and rather than list them all here, I'll give you a visual! hehe
There are three game modes to choose from, and as you can see from the options above, you can adjust the difficulty at any time! (Way to go Elephant Games!) The three modes are Casual, Advanced, and Hardcore. I played in Advanced mode, and in this mode there are NO sparkles, not even to indicate hidden object scenes. In THIS game it isn't a problem not being able to see where the HOS are, since you always have to complete an action to view them in the first place.
HINTS are refillable (assuming you're not on Hardcore mode), and there is no misclick penalty. Using a hint during the adventure portion of the game will get you a bit of text telling you exactly what to do next, so if you don't want to know, don't click!
The story is intriguing, the graphics are very nice (as usual for this dev), and the gameplay is quite fun. There is an interactive map, which not only shows you where there are currently actions to be completed, but also shows you a small pop-up of what the location looks like, and (if applicable) what long-term task you need to accomplish in that particular place (ie. find a way to put out the fire.)
I am SO pleased with the way the devs handled a gripe that we've all had with these games. It goes something like this: "Yeah, I KNOW I need a hammer... what about the one I just used two minutes ago??" or "What about the hammer I JUST saw in the last two hidden object scenes??" There was only once that I made a face at the computer because I'd just had an object that would've worked fine for the task at hand.
If you'd like to see what I'm talking about, specifically, click on the spoiler box below:
Early on we used a screwdriver, then it disappeared from our inventory, per usual. Later we needed a screwdriver... or so I thought. In one case we needed a hex wrench, and in the other, a triangular-shaped screwdriver.
VERY nicely done, I love that they addressed this aggravating complaint!
The way they handled a few other things made me smile, but I won't give it away here
There is no journal, but there ARE a lot of cutscenes to progress the story -- love it! As long as there's a lot of story, I'm happy however we get it~
A few of the mini-games were insultingly easy, but others were inventive and a proper difficulty level.
The story ends in a satisfying way
- 10 "Lost pets" (kind of like morphing objects, they appear and disappear
- Bonus chapter (which shows us the fate of one of the characters)
- 7 Wallpapers (only one of which is from gameplay -- the rest are originals, all of which I like very much)
- 4 Downloadable music files
- Access to the "Cursed cards" from the bonus menu
- "Bestiary" - 9 tangram-type puzzles to do (very fun!) along with information about each mythical creature you are reassembling
- "Extra Minigame" - putting together the organ in three different ways in order to hear additional songs. The difference from the music menu is that the songs are "interactive", and you can't save them to your computer
In the BONUS chapter
There are 10 locations in the bonus chapter, and none of the artwork looks exactly the same as it did in the main game... and much of the artwork is totally new! The gameplay is excellent -- I enjoyed it just as much (or more!) as in the main game. The bonus is not necessary to wrap up the original story, but it sure does add to it nicely, tying up some loose ends we didn't realize were there.
This is a beautifully-made game all the way around, and I enjoyed it very much. Definitely recommended!