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    Haunted Halls 3: Revenge of Doctor Blackmore

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    genkicoll

    Posts : 7461
    Join date : 2011-12-29
    Age : 43
    Location : Pacific Northwest

    Haunted Halls 3: Revenge of Doctor Blackmore

    Post by genkicoll on Thu Sep 27, 2012 12:25 pm

    Haunted Halls: Revenge of Doctor Blackmore
    by ERS games - September, 2012

    Series links:  Haunted Halls 1: Green Hills Sanitarium. Haunted Halls 2: Fears From Childhood, Haunted Halls 3: Revenge of Doctor Blackmore, Haunted Halls 4: Nightmare Dwellers

    Available at:
    Big Fish for PC as Collector's Edition /
    iWin as Collector's Edition / Standard Edition



    Prepare for a mind-bending journey into the realm of the weird in Haunted Halls: Revenge of Dr. Blackmore! When you wake up in the lair of the notorious Dr. Blackmore, you know it’s going to be a bad day. But to make matters worse, he’s also holding your fiancé and a handful of other people hostage in various locations throughout the building. To save them all, you’ll have to use your wits and your will to survive a series of nightmarish experiments Blackmore has concocted especially for you. Brace yourself for the unexpected in this exciting Hidden Object adventure!

    The Collector’s Edition includes:

    • Bonus gameplay
    • Integrated strategy guide
    • Wallpapers and screensavers
    • Concept art
    • Musical soundtrack

    For the Standard Edition:

    • Strategy Guide
    • Blog Walkthrough (Big Fish)

    Click images to enlarge


    Last edited by genkicoll on Thu Nov 21, 2013 10:58 am; edited 1 time in total


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    JustTheFacts

    Posts : 5071
    Join date : 2013-09-01
    Age : 54
    Location : Western Australia

    Re: Haunted Halls 3: Revenge of Doctor Blackmore

    Post by JustTheFacts on Thu Nov 21, 2013 9:35 am

    I Like The Changes

    Sunny Sunny SunnySunnySunny 

    BASED ON COMPLETED GAME

    FIRST IMPRESSIONS
    Newspaper headlines flash past giving details of apparently totally unconnected disappearances, including your own. THEN, it gets creepy. You wake strapped into some futuristic restraint chair, a disembodied voice tells you there is no chance of escape, and our old buddy Dr Blackmore turns up, literally crawling the walls! This can’t be good.

    SIGHTS & SOUNDS
    As always the ERS graphics are water-colour, hand-drawn, very detailed and clear. The cut-scenes look good, but personally, I thought there were a bit too many of them. Still, I can see the temptation, when you see what Blackmore looks like now.

    Sounds are all good. Music has a definite sci-fi feel to it, and the voiceover for the computer is perfect. The doctor has his own special way of speaking in all 3 of these games, and I should have mentioned before that I don’t like it. But it is at least unique, and quirky enough to sound insane.

    WHAT’S HAPPENING
    We start off a little differently than the other Haunted Halls games, because not only is Tim captured, but so are we. The space ship-like location is inescapable, and Blackmore monitors everything, so we have no choice but to play the role he has planned for us.

    The four disappearances from the introduction have one thing in common, they are all people who have crossed Blackmore. Now he has sent them each to a specific time and place, each the scene of a major catastrophe, to suffer a Blackmore-decreed appropriate end. And we’ve got to release them in order to get to Tim.

    MAKING PROGRESS
    The Haunted Halls series continues to be mostly about HOs, but there is a lot of changes in this game since the last. There are, for example, four styles of HOs, including the 3 different types of silhouettes, and the interactive list.

    The puzzles are okay for the most part, many of original ones. I liked the portable laboratory, where we mix up potions, following detailed instructions. This one is more fun than these things in other games, because it is just difficult enough to have to pay attention. There is also a specific puzzle that comes at the end of each chapter, getting more difficult each time, that is setting dials on gauges, where one affects the others.

    The electronic notebook is a big help in keeping track of things, because there is no map and the hint button only tells there’s nothing to do.

    FAMOUS LAST WORDS
    I forgot to mention there are a lot of interesting critters doing curious things throughout the game, but no cute companions. And, I found the game took quite a long time to complete.

    I Recommend This Game!

      Zoo Tek Phoenix

      Current date/time is Sat Dec 10, 2016 1:57 am